######## BETA 2.6 ########

// ACCEDM01 - Dongmatch
- The elevating platforms will now only activate upon hitting their floors
- Removed the megahealth instakill lava, you no longer need to worry when jumping to the megahealth
- Megahealth and megaarmor now have their respective pedestals
- The platform the megaarmor is on has had its bottom part shortened to match the pathways to other rooms

// ACCEDM02 - Cadavers
- The elevating platform will now only activate upon hitting its floor
- Made the map look nicer by improving decoration and such
- Megahealth and megaarmor now have their respective pedestals
- You can no longer go in the doorframe of one of the decorative doors
- Added props from Blood in the roster of corpses
	(i didnt know those were there whoopsies)
- Added an easter egg :>
- Changed MIDI track

// ACCEDM03 - Arena Origins
- The elevating platforms will now only activate upon hitting their floors
- Moved a skybox picker that was in the wrong sector

// ACCEDM03 - Little Trouble
- Edited and fixed some textures.
- Increased ceiling height to make going to great heights less awkward

// ACCEDL01 - Terraflight
- The elevating platforms will now only activate upon hitting their floors
- Added plenty of new decoration and lighting
- Added a portal by where the RG is, and the destination where the west second floor is
- Added a gap in the floor for slightly easier access to the by-RG portal (and to make that part less boring)
- Reworked the platform where the megaarmor is, it is no longer possible to camp there undetected
- Redone a portal destination so its not as easy to immediately fall off upon teleporting there
- The upper walkway where an armor is has been made thicker
- Moved a medium health to where the cool broken wall is
- Added an all-ammo pack
- Added a unique MIDI track

######## BETA 2.5 ########

- Added new duel map: ACCEDL01 - Terraflight

// ACCEDM01 - Dongmatch
- Fixed the issue where everyone would almost always spawn in one place
	(as it turns out i accidentally used player 1 spawns instead of dm spawns for some of them lmao)
- Added an extra spawn
- Added an all-ammo pack to the pillar
- Added bot jump nodes so bots are less likely to kill themselves trying to get the megahealth

// ACCEDM02 - Cadavers
- Moved the powerup factory to the center of the main room
- Added an all-ammo pack to where the powerup factory used to be
- Fixed a misaligned texture

// ACCEDM03 - Arena Origins
- Added hourglasses, thanks Ignited Radium for pointing that out lol
- Added a trench + hill area to mitigate a kill zone, thanks to PlayerGamer for the suggestion
- Added a big pillar to another wide-open area
- Added a BFG10k
- Added an all-ammo pack

// ACCEDM04 - Little Trouble
- Replaced base MIDI track with As Above So Below as used in the original map
- Moved locations of megaarmor and megahealth for accuracy
- Added big hourglasses and ammo to where the mega pickups used to be
- Added hourglasses
- Added more ammunition
- Added more bot path nodes
- Improved texturing a bit
- All the STARTAN1s are now gone, hooray!