ACTOR Fumo_Sanae 30051 //frogs go mlem mlem, snakes go pbfbhfbt, thanks for coming folks
{
	//$Category AMP Props
	//$Title Sanae Fumo
	//+NOGRAVITY
  	Radius 8
  	Height 16
	Scale 0.1
	States {
		Spawn:
			FNKY B -1
			Stop
	}
}

ACTOR Fumo_Rumia 30052 //so nanoka!
{
	//$Category AMP Props
	//$Title Rumia Fumo
	//+NOGRAVITY
  	Radius 8
  	Height 16
	Scale 0.1
	States
	{
		Spawn:
			FNKY C -1
			Stop
	}
}

ACTOR Shambler_Deco 30060
{
	//$Category AMP Props
	//$Title A Shambler
  	Radius 24
	Height 64
	Scale 0.58
	States 
	{
		Spawn:
			Q37I A -1
			Stop
	}
}

ACTOR Shambler_Small 30061 
{
	//$Category AMP Props
	//$Title Little Shambler
  	Radius 12
  	Height 32
	Scale 0.20
	States {
		Spawn:
			Q37M A -1
			Stop
	}
}

ACTOR DeadRanger 30062 //bitterman filled a condom with diet coke, froze it, and bashed ranger over the head with it, ranger has fucking died
{
	//$Category AMP Props
	//$Title Dead Ranger
  	Radius 16
	Height 35
	Scale 0.88
	States {
		Spawn:
			QP01 N -1
			Stop
	}
}

ACTOR FakeRocketLauncher 30063 //you will never get this you will never get this lalalalala
{
	//$Category AMP Props
	//$Title Fake Rocket Launcher
  	Radius 20
	Height 48
	Scale 0.69
	States {
		Spawn:
			QCG5 Y -1
			Stop
	}
}

ACTOR LBPcreature 30064 //his name is Clark, say hi.
{
	//$Category AMP Props
	//$Title LBP Creature (Clark!)
  	Radius 10
	Height 30
	Speed 2
	Scale 0.2
	ActiveSound "lbpcreature"
	//+FRIENDLY
	+NEVERTARGET
	-COUNTKILL
	States {
		Spawn:
		See:
			LBPC A 0 A_LoopActiveSound
			LBPC A 0 A_Jump(64,"LookUp")
			LBPC A 0 A_Jump(64,"LookLeft")
			LBPC A 0 A_Jump(64,"LookRight")
			LBPC BCBCBCBC 2 A_Wander
			Goto See+1
		LookUp:
			LBPC EFEFEFEF 2 A_Wander
			LBPC D 0 A_Jump(192,"LookUp")
			Goto See+1
		LookLeft:
			LBPC HIHIHIHI 2 A_Wander //you come buying?
			LBPC G 0 A_Jump(192,"LookLeft")
			Goto See+1
		LookRight:
			LBPC KLKLKLKL 2 A_Wander //this may look like "kill" but i assure you hes harmless
			LBPC J 0 A_Jump(192,"LookRight")
			Goto See+1
	}
}

ACTOR FireProp 30065
{
	//$Category AMP Props
	//$Title Fire Prop
  	Radius 4
	Height 8
	Scale 1
	RenderStyle SoulTrans
	Alpha 0.6
	States 
	{
		Spawn:
			FIRE A 0 A_Jump(64,"Spawn2")
			FIRE A 0 A_Jump(64,"Spawn3")
			FIRE A 0 A_Jump(64,"Spawn4")
		Spawn1:
			FIRE ABCD 4 Bright
			Goto Spawn1+1
		Spawn2:
			FIRE BCDA 4 Bright
			Goto Spawn2+1
		Spawn3:
			FIRE CDAB 4 Bright
			Goto Spawn3+1
		Spawn4:
			FIRE DABC 4 Bright
			Goto Spawn4+1
	}
} 
ACTOR FirePropSmall : FireProp 30066 
{
	//$Category AMP Props
	//$Title Fire Prop (Small)
	Scale 0.6
}

ACTOR FirePropBig : FireProp 30067 
{
	//$Category AMP Props
	//$Title Fire Prop (Big)
	Scale 1.5
}