///////////////////////////////////////////////
////////////////DEATHMATCH MAPS////////////////
///////////////////////////////////////////////

map ACCEDM01 "Dongmatch" //Original
{
	NotCategory0 // Exclude from "All maps" list
	Category1 // Deathmatch & Duel
	PreviewPic = "PVACDM01"
	sky1 = "QCDSky01", 0.5
	Next = "ACCEDM02"
	Music = "a_mtltch" //BATTLE1B.MID from Metaltech: Earthsiege
	UsePlayerStartZ 
}

map ACCEDM02 "Cadavers" //Based on BB3 from Blood & dm_resistance from Half-Life 2: Deathmatch
{
	NotCategory0 // Exclude from "All maps" list
	Category1 // Deathmatch & Duel
	PreviewPic = "PVACDM02"
	sky1 = "QCDSky01", 0.5
	Next = "ACCEDM03"
	Music = "a_bodies" //Infuscomus from Blood
	UsePlayerStartZ 
}

map ACCEDM03 "Arena Origins" //Based on MAP01 from DWANGO5.WAD & MAP05 from DWANGO6.WAD
{
	NotCategory0 // Exclude from "All maps" list
	Category1 // Deathmatch & Duel
	PreviewPic = "PVACDM03"
	sky1 = "QCDSky01", 0.5
	Next = "ACCEDM04"
	Music = "a_hitflr" //hitfloor.mid from DWANGO5.WAD
	UsePlayerStartZ 
}

map ACCEDM04 "Little Trouble" //Based on Little Trouble from Serious Sam: The Second Encounter
{
	NotCategory0 // Exclude from "All maps" list
	Category1 // Deathmatch & Duel
	PreviewPic = "PVACDM04"
	sky1 = "Q3TSKY3", 0.5
	Next = "ACCEDM01"
	Music = "a_aasb" //As Above So Below from Serious Sam: The Second Encounter
	UsePlayerStartZ 
}

map ACCEDM05 "Temple of Creation" //Based on Temple of Creation from Battle of the Bungholes Doom
{
	NotCategory0 // Exclude from "All maps" list
	Category1 // Deathmatch & Duel
	//PreviewPic = "nuttin' yet"
	sky1 = "LBP_SKY"
	Next = "ACCEDM01"
	Music = "a_mtlsqd" //Metal Squad from Thunder Force IV
	UsePlayerStartZ 
}

map ACCEDM06 "Youkai Bar Fight" //Based on cbthq.bsp by Arcecer
{
	NotCategory0 // Exclude from "All maps" list
	Category1 // Deathmatch & Duel
	//PreviewPic = "nuttin' yet"
	sky1 = "LBP_SKY"
	Next = "ACCEDM07"
	Music = "a_suika" //Broken Moon from Touhou 7.5
	UsePlayerStartZ 
}

map ACCEDM07 "Found Arena" //Based on dm_lostarena from Half-Life 2: Deathmatch
{
	NotCategory0 // Exclude from "All maps" list
	Category1 // Deathmatch & Duel
	//PreviewPic = "nuttin' yet"
	sky1 = "LBP_SKY"
	Next = "ACCEDM08"
	Music = "a_plkbch" //Beach from Plok
	UsePlayerStartZ 
}

map ACCEDM08 "Dock 07" //Based on Dock 07 from Shuckle Shootout Deathmatch
{
	NotCategory0 // Exclude from "All maps" list
	Category1 // Deathmatch & Duel
	//PreviewPic = "nuttin' yet"
	sky1 = "LBP_SKY"
	Next = "ACCEDM01"
	Music = "a_silius:2" //Stage 1 & 5 from Journey to Silius
	UsePlayerStartZ 
}

///////////////////////////////////////////////
///////////////////DUEL MAPS///////////////////
///////////////////////////////////////////////

map ACCEDL01 "Terraflight" //Based on a map from a dream I had
{
	NotCategory0 // Exclude from "All maps" list
	Category1 // Deathmatch & Duel
	PreviewPic = "PVACDL01"
	sky1 = "QCDSky01", 0.5
	Next = "ACCEDL01"
	Music = "a_stalkr" //Stalker from Duke Nukem 3D
	UsePlayerStartZ 
}