-------------------- Minor Update v1.2.3 --------------------

- Slight refactor of ACS code to improve performance and readability.
- Added a missing CVAR check for "ShowActorName" which was missing from the "StoreCorpseTID" script. Enabling the CVAR will now include printing the corpse actor name that got included into the array instead of only item drop actor names.

-------------------- Minor Update v1.2.2 --------------------

- Removed the network anti-lag feature. At this time Zandronum does not allow enough control over game logic to implement a good ACS network anti-lag system.

-------------------- Minor Update v1.2.1 --------------------

- Disabled anti-lag event by default. As it's believed to be erroneously triggering. Needs fixing. To enable it, set CVAR "EnableAntiLag" to 1.

-------------------- Minor Update v1.1 --------------------

- Decoupled corpse and item cleanup by creating separate CVARs "EnableCorpseCleanup" and "EnableItemCleanup" to allow more control of entity cleanup. Removed CVAR "EnableItemAndCorpseCleanup".

-------------------- Release v1.0 [INITIAL RELEASE] --------------------

- The cleanup system for item drops and corpse clearing can now be enabled/disabled by CVAR "EnableItemAndCorpseCleanup".
- Added CVAR "EnableAntiLagKick" to enable/disable the auto kick feature when a player triggers an anti-lag event too many times.
- Added CVAR "PlayerAntiLagTriggerCount" to control the amount of times a client may trigger an anti-lag event before being kicked from the game and forced to spectate.