// Preferences

server int botbalancer_botcount = 3; // How many bots to add for missing players (each team). I.e if set to 3 and only 1 player from blue is missing, 1 bot will be added.
server bool botbalancer_detectgame = true; // Detect the current game being played to set a preset of bot names.
server bool botbal_fastforwardlms = true; // Fast forwards bot only LMS matches by teleporting them to eachother.

// Bot Setup

server string botbalancer_team_1_bot1 = "";
server string botbalancer_team_1_bot2 = "";
server string botbalancer_team_1_bot3 = "";
server string botbalancer_team_1_bot4 = "";
server string botbalancer_team_1_bot5 = "";
server string botbalancer_team_1_bot6 = "";
server string botbalancer_team_1_bot7 = "";
server string botbalancer_team_1_bot8 = "";
server string botbalancer_team_1_bot9 = "";
server string botbalancer_team_1_bot10 = "";
server string botbalancer_team_1_bot11 = "";
server string botbalancer_team_1_bot12 = "";

server string botbalancer_team_2_bot1 = "";
server string botbalancer_team_2_bot2 = "";
server string botbalancer_team_2_bot3 = "";
server string botbalancer_team_2_bot4 = "";
server string botbalancer_team_2_bot5 = "";
server string botbalancer_team_2_bot6 = "";
server string botbalancer_team_2_bot7 = "";
server string botbalancer_team_2_bot8 = "";
server string botbalancer_team_2_bot9 = "";
server string botbalancer_team_2_bot10 = "";
server string botbalancer_team_2_bot11 = "";
server string botbalancer_team_2_bot12 = "";

server string botbalancer_team_3_bot1 = "";
server string botbalancer_team_3_bot2 = "";
server string botbalancer_team_3_bot3 = "";
server string botbalancer_team_3_bot4 = "";
server string botbalancer_team_3_bot5 = "";
server string botbalancer_team_3_bot6 = "";
server string botbalancer_team_3_bot7 = "";
server string botbalancer_team_3_bot8 = "";
server string botbalancer_team_3_bot9 = "";
server string botbalancer_team_3_bot10 = "";
server string botbalancer_team_3_bot11 = "";
server string botbalancer_team_3_bot12 = "";

server string botbalancer_team_4_bot1 = "";
server string botbalancer_team_4_bot2 = "";
server string botbalancer_team_4_bot3 = "";
server string botbalancer_team_4_bot4 = "";
server string botbalancer_team_4_bot5 = "";
server string botbalancer_team_4_bot6 = "";
server string botbalancer_team_4_bot7 = "";
server string botbalancer_team_4_bot8 = "";
server string botbalancer_team_4_bot9 = "";
server string botbalancer_team_4_bot10 = "";
server string botbalancer_team_4_bot11 = "";
server string botbalancer_team_4_bot12 = "";

// Internal

server noarchive int botbalancer_team_1_activebots = 0;
server noarchive int botbalancer_team_2_activebots = 0;
server noarchive int botbalancer_team_3_activebots = 0;
server noarchive int botbalancer_team_4_activebots = 0;

server noarchive bool botbalancer_gamedetected = false;