Actor WolfenSS_Spawner : DnD_MonsterSpawner replaces WolfensteinSS {
	States {
		Spawn:
			TNT1 A 0 NoDelay ACS_NamedExecuteAlways("DnD Monster Spawner", 0, DND_NAZIID)
		SpawnLoop:
			TNT1 A 1
		Loop
		Vanilla:
			TNT1 A 1 A_SpawnItemEx("WolfensteinSS2", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_TRANSFERSPECIAL | SXF_CLEARCALLERTID, 0, tid)
		Stop
	}
}