object Gant_AcidShot {
	frame ACID { light SedrinLight1 }
	
	frame BPLOA { light SedrinLight2 }
	frame BPLOB { light SedrinLight2 }
	frame BPLOC { light SedrinLight3 }
	frame BPLOD { light SedrinLight3 }
	frame BPLOE { light SedrinLight4 }
	frame BPLOF { light SedrinLight4 }
	frame BPLOG { light SedrinLight5 }
	frame BPLOH { light SedrinLight6 }
}

object Bronn_AcidShot {
	frame ACID { light SedrinLight1 }
	
	frame BPLOA { light SedrinLight2 }
	frame BPLOB { light SedrinLight2 }
	frame BPLOC { light SedrinLight3 }
	frame BPLOD { light SedrinLight3 }
	frame BPLOE { light SedrinLight4 }
	frame BPLOF { light SedrinLight4 }
	frame BPLOG { light SedrinLight5 }
	frame BPLOH { light SedrinLight6 }
}

flickerlight VaajLight1 {
	color 1.0 0.6 0.75
	size 50
	secondarysize 80
	chance 0.4
}

pointlight VaajLight2 {
	color 1.0 0.6 0.75
	size 160
}

pointlight VaajLight3 {
	color 1.0 0.6 0.75
	size 144
}

pointlight VaajLight4 {
	color 1.0 0.6 0.75
	size 108
}

pointlight VaajLight5 {
	color 1.0 0.6 0.75
	size 64
}

pointlight VaajLight6 {
	color 1.0 0.6 0.75
	size 32
}

object VaajBigBall {
	frame SUCP { light VaajLight1 }
}

object VaajBigBall_ExplodeFX {
	frame BFOGA { light VaajLight2 }
	frame BFOGB { light VaajLight3 }
	frame BFOGC { light VaajLight4 }
	frame BFOGD { light VaajLight5 }
	frame BFOGE { light VaajLight6 }
}

flickerlight ELECSHINE1
{
    color 0.2 0.2 1.0
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight ELECSHINE2
{
    color 0.2 0.2 0.8
    size 80
    secondarySize 88
    chance 0.4
}

flickerlight ELECSHINE3
{
    color 0.1 0.1 0.5
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight ELECSHINE4
{
    color 0.0 0.0 0.2
    size 8
    secondarySize 16
    chance 0.4
}

object Remus {
    frame UEA4A { light ELECSHINE1 }
    frame UEA4B { light ELECSHINE1 }
    frame UEA4C { light ELECSHINE1 }
    frame UEA4D { light ELECSHINE1 }

    frame UEB4A { light ELECSHINE2 }
    frame UEB4B { light ELECSHINE2 }
    frame UEB4C { light ELECSHINE2 }
    frame UEB4D { light ELECSHINE2 }

    frame UEC4A { light ELECSHINE3 }
    frame UEC4B { light ELECSHINE3 }
    frame UEC4C { light ELECSHINE3 }
    frame UEC4D { light ELECSHINE3 }

    frame UED4A { light ELECSHINE4 }
    frame UED4B { light ELECSHINE4 }
    frame UED4C { light ELECSHINE4 }
    frame UED4D { light ELECSHINE4 }
	
	frame UE04R { light ELECSHINE1 }
	frame UE04S { light ELECSHINE2 }
	frame UE04T { light ELECSHINE3 }
	frame UE04U { light ELECSHINE3 }
	frame UE04V { light ELECSHINE2 }
	frame UE04W { light ELECSHINE1 }
}

object OmniLightning {
	frame LFX1X { light VoidRedLight2 }
	frame LFX1Y { light VoidRedLight2 }
	frame LFX1Z { light VoidRedLight2 }
	
	frame DLITD { light VoidRedLight2 }
	frame DLITE { light VoidRedLight2 }
	frame DLITF { light VoidRedLight2 }
	frame DLITG { light VoidRedLight2 }
	frame DLITH { light VoidRedLight2 }
	frame DLITI { light VoidRedLight2 }
	frame DLITJ { light VoidRedLight2 }
	frame DLITK { light VoidRedLight2 }
	frame DLITL { light VoidRedLight2 }
	frame DLITM { light VoidRedLight2 }
	frame DLITN { light VoidRedLight2 }
	frame DLITO { light VoidRedLight2 }
}

Object OmniBall {
	Frame UP06A { Light HadesBall1 }
	Frame UP06B { Light HadesBall1 }
	Frame UP06C { Light HadesBall1 }
	Frame UP06D { Light HadesBall2 }
	Frame UP06E { Light HadesBall3 }
	Frame UP06F { Light HadesBall4 }
	Frame UP06G { Light HadesBall5 }
	Frame UP06H { Light HadesBall6 }
	Frame UP06I { Light HadesBall7 }
}

object Chegovax {
	frame UE07R { light LOSTSOUL_X1 }
	frame UE07S { light LOSTSOUL_X1 }
	frame UE07T { light LOSTSOUL_X2 }
	frame UE07U { light LOSTSOUL_X3 }
	frame UE07V { light LOSTSOUL_X4 }
	frame UE07W { light LOSTSOUL_X4 }
	frame UE07X { light LOSTSOUL_X4 }
	frame UE07Y { light LOSTSOUL_X4 }
	frame UE07Z { light LOSTSOUL_X4 }
}

Object HarkimondeFlameTracer
{
	Frame FTRAK { Light DiabloistTracer11 }
	Frame FTRAL { Light DiabloistTracer12 }
	Frame FTRAM { Light DiabloistTracer13 }
	Frame FTRAN { Light DiabloistTracer14 }
	Frame FTRAO { Light DiabloistTracer15 }
}

Object Harkimonde_BoomTrail
{
	Frame FTRAA { Light DiabloistTracer1 }
	Frame FTRAB { Light DiabloistTracer2 }
	Frame FTRAC { Light DiabloistTracer3 }
	Frame FTRAD { Light DiabloistTracer4 }
	Frame FTRAE { Light DiabloistTracer5 }
	Frame FTRAF { Light DiabloistTracer6 }
	Frame FTRAG { Light DiabloistTracer7 }
	Frame FTRAH { Light DiabloistTracer8 }
	Frame FTRAI { Light DiabloistTracer9 }
	Frame FTRAJ { Light DiabloistTracer10 }
}

object Leshrac_LobbedMine {
	frame BNADA { light VenomLight2 }
	frame BNADB { light VenomLight2 }
	frame BNADC { light VenomLight2 }
	frame BNADD { light VenomLight2 }
	
	frame BNADE { light VenomLight3 }
	frame BNADF { light VenomLight4 }
	frame BNADG { light VenomLight5 }
	frame BNADH { light VenomLight6 }
	frame BNADI { light VenomLight7 }
	frame BNADJ { light VenomLight8 }
}

object Leshrac_LobbedMineGround {
	frame BNADA { light VenomLight2 }
	frame BNADB { light VenomLight2 }
	frame BNADC { light VenomLight2 }
	frame BNADD { light VenomLight2 }
	
	frame BNADE { light VenomLight3 }
	frame BNADF { light VenomLight4 }
	frame BNADG { light VenomLight5 }
	frame BNADH { light VenomLight6 }
	frame BNADI { light VenomLight7 }
	frame BNADJ { light VenomLight8 }
}

Object Leshrac_Ball {
	Frame BDP2A { Light SBeastBall11 }
	Frame BDP2B { Light SBeastBall11 }
	Frame BDP2C { Light SBeastBall11 }
	Frame BDP2D { Light SBeastBall12 }
	Frame BDP2E { Light SBeastBall13 }
	Frame BDP2F { Light SBeastBall14 }
	Frame BDP2G { Light SBeastBall15 }
	Frame BDP2H { Light SBeastBall16 }
}

pointlight LeshracMineLight {
	color 0.2 1.0 0.175
	size 56
	offset 0 20 0
}

pointlight LeshracMineLight2 {
	color 0.2 1.0 0.175
	size 38
	offset 0 20 0
}

pointlight LeshracMineLight3 {
	color 0.2 1.0 0.175
	size 40
	offset 0 20 0
}

pointlight LeshracMineLight4 {
	color 0.2 1.0 0.175
	size 60
	offset 0 20 0
}

pointlight LeshracMineLight5 {
	color 0.2 1.0 0.175
	size 72
	offset 0 20 0
}

pointlight LeshracMineLight6 {
	color 0.2 1.0 0.175
	size 36
	offset 0 20 0
}

pointlight LeshracMineLight_Red {
	color 1.0 0.175 0.175
	size 56
	offset 0 20 0
}

object LeshracPoisonMine {
	frame UP11A { light LeshracMineLight }
	frame UP11B { light LeshracMineLight2 }
	frame UP11C { light LeshracMineLight3 }
	frame UP11D { light LeshracMineLight4 }
	frame UP11E { light LeshracMineLight5 }
	frame UP11F { light LeshracMineLight6 }
	frame UP11Q { light LeshracMineLight_Red }
}

object KrullRocket
{
	frame HLMLA { light HellsmawLight1    }
	frame HLMLB { light HellsmawLight1    }
	frame HLMLC { light HellsmawLight1    }

	frame HLMLD { light HellsmawLight2 }
	frame HLMLE { light HellsmawLight3 }
	frame HLMLF { light HellsmawLight4 }
}

object KrullMiniRocket
{
	frame HLMLG { light HellsmawLight1    }
	frame HLMLL { light HellsmawLight1    }
	frame HLMLM { light HellsmawLight1    }

	frame HLMLN { light HellsmawLight2 }
	frame HLMLO { light HellsmawLight3 }
	frame HLMLP { light HellsmawLight4 }
	frame HLMLQ { light HellsmawLight4 }
	frame HLMLR { light HellsmawLight4 }
}

object KrullMiniRocket_Split
{
	frame HLMLG { light HellsmawLight1    }
	frame HLMLL { light HellsmawLight1    }
	frame HLMLM { light HellsmawLight1    }

	frame HLMLN { light HellsmawLight2 }
	frame HLMLO { light HellsmawLight3 }
	frame HLMLP { light HellsmawLight4 }
	frame HLMLQ { light HellsmawLight4 }
	frame HLMLR { light HellsmawLight4 }
}

flickerlight KrullLight1 {
	color 1.0 0.75 0.2
	size 48
	secondarysize 56
	offset 0 48 0
	chance 0.5
}

flickerlight KrullLight2 {
	color 1.0 0.8 0.3
	size 72
	secondarysize 96
	offset 0 44 0
	chance 0.5
}

flickerlight KrullLight3 {
	color 1.0 0.82 0.375
	size 96
	secondarysize 112
	offset 0 32 0
	chance 0.5
}

pointlight KrullLight4 {
	color 0.8 0.6 0.1
	size 72
	offset 0 16 0
}

pointlight KrullLight5 {
	color 0.6 0.4 0.075
	size 40
}

pointlight KrullLight6 {
	color 0.4 0.2 0.0
	size 30
}

object Krull {
	frame UE12H { light KrullLight4 }
	frame UE12L { light KrullLight1 }
	frame UE12M { light KrullLight2 }
	frame UE12N { light KrullLight2 }
	frame UE12O { light KrullLight3 }
	frame UE12P { light KrullLight3 }
	frame UE12Q { light KrullLight4 }
	frame UE12R { light KrullLight5 }
	frame UE12S { light KrullLight6 }
}

object ThoraxMissile {
	frame HMISA { light ROCKET }
	frame MACXA { light ROCKET_X1 }
	frame MACXB { light ROCKET_X1 }
	frame MACXC { light ROCKET_X1 }
	frame MACXD { light ROCKET_X2 }
	frame MACXE { light ROCKET_X2 }
	frame MACXF { light ROCKET_X2 }
	frame MACXG { light ROCKET_X2 }
	frame MACXH { light ROCKET_X3 }
	frame MACXI { light ROCKET_X3 }
	frame MACXJ { light ROCKET_X3 }
}

object ThoraxMissile_Homing {
	frame HMISA { light ROCKET }
	frame MACXA { light ROCKET_X1 }
	frame MACXB { light ROCKET_X1 }
	frame MACXC { light ROCKET_X1 }
	frame MACXD { light ROCKET_X2 }
	frame MACXE { light ROCKET_X2 }
	frame MACXF { light ROCKET_X2 }
	frame MACXG { light ROCKET_X2 }
	frame MACXH { light ROCKET_X3 }
	frame MACXI { light ROCKET_X3 }
	frame MACXJ { light ROCKET_X3 }
}

flickerlight ThoraxFireLight1 {
	color 1.0 0.7 0.4
	size 48
	secondarysize 72
	chance 0.33
}

pointlight ThoraxFireLight2 {
	color 1.0 0.7 0.4
	size 64
}

pointlight ThoraxFireLight3 {
	color 1.0 0.6 0.3
	size 80
}

pointlight ThoraxFireLight4 {
	color 1.0 0.5 0.25
	size 48
}

pointlight ThoraxFireLight5 {
	color 1.0 0.4 0.2
	size 32
}

object ThoraxFireBall {
	frame UP12A { light ThoraxFireLight1 }
	frame UP12B { light ThoraxFireLight1 }
	frame UP12C { light ThoraxFireLight1 }
	frame UP12D { light ThoraxFireLight1 }
	frame UP12E { light ThoraxFireLight1 }
	
	frame UP12Q { light ThoraxFireLight2 }
	frame UP12R { light ThoraxFireLight3 }
	frame UP12S { light ThoraxFireLight4 }
	frame UP12T { light ThoraxFireLight5 }
}

object HollowshellGas {
	Frame DB58A { Light CacolichFlame1 }
	Frame DB58B { Light CacolichFlame2 }
	Frame DB58C { Light CacolichFlame3 }
	Frame DB58D { Light CacolichFlame4 }
	Frame DB58E { Light CacolichFlame4 }
	Frame DB58F { Light CacolichFlame4 }
	Frame DB58G { Light CacolichFlame5 }
	Frame DB58H { Light CacolichFlame5 }
	Frame DB58I { Light CacolichFlame5 }
	Frame DB58J { Light CacolichFlame6 }
	Frame DB58K { Light CacolichFlame6 }
	Frame DB58L { Light CacolichFlame6 }
	Frame DB58M { Light CacolichFlame7 }
	Frame DB58N { Light CacolichFlame7 }
	Frame DB58O { Light CacolichFlame7 }
	Frame DB58P { Light CacolichFlame8 }
	Frame DB58Q { Light CacolichFlame8 }
	Frame DB58R { Light CacolichFlame8 }
	Frame DB58S { Light CacolichFlame9 }
	Frame DB58T { Light CacolichFlame9 }
	Frame DB58U { Light CacolichFlame10 }
	Frame DB58V { Light CacolichFlame11 }
	Frame DB58W { Light CacolichFlame12 }
	Frame DB58X { Light CacolichFlame13 }
	Frame DB58Y { Light CacolichFlame14 }
	Frame DB58Z { Light CacolichFlame15 }
}

Object HollowShellComet
{
	Frame ARCBA { Light ArchonComet1 }
	Frame ARCBB { Light ArchonComet1 }
	Frame ARCBC { Light ArchonComet1 }
	Frame ARCBJ { Light ArchonComet2 }
	Frame ARCBK { Light ArchonComet3 }
	Frame ARCBL { Light ArchonComet4 }
	Frame ARCBM { Light ArchonComet5 }
	Frame ARCBN { Light ArchonComet6 }
}

flickerlight HollowShellLight1 {
	color 0.33 1.0 0.4
	size 38
	secondarysize 48
	chance 0.333
}

pointlight HollowShellLight2 {
	color 0.33 1.0 0.4
	size 40
}

pointlight HollowShellLight3 {
	color 0.33 1.0 0.4
	size 48
}

pointlight HollowShellLight4 {
	color 0.33 1.0 0.4
	size 60
}

pointlight HollowShellLight5 {
	color 0.33 1.0 0.4
	size 30
}

pointlight HollowShellLight6 {
	color 0.33 1.0 0.4
	size 24
}

object Hollowshell {
	frame UE10A { light HollowshellLight1 }
	frame UE10B { light HollowshellLight1 }
	frame UE10C { light HollowshellLight1 }
	frame UE10F { light HollowshellLight2 }
	frame UE10G { light HollowshellLight3 }
	frame UE10H { light HollowshellLight4 }
	frame UE10I { light HollowshellLight5 }
	frame UE10J { light HollowshellLight6 }
}

object ZravogHomingBall {
	frame BSBSF { light DISCIPLEBALL    }
	frame BSBSG { light DISCIPLEBALL    }
	frame BSBSH { light DISCIPLEBALL    }
	frame BSBSI { light DISCIPLEBALL_X1 }
	frame BSBSJ { light DISCIPLEBALL_X1 }
	frame BSBSK { light DISCIPLEBALL_X1 }
	frame BSBSL { light DISCIPLEBALL_X2 }
	frame BSBSM { light DISCIPLEBALL_X2 }
}

object ZravogMissile
{
    frame UP22A { light DISCIPLEBALL }
    frame UP22B { light DISCIPLEBALL }
    frame UP22C { light DISCIPLEBALL }

    frame UP22D { light DISCIPLEBALL    }
    frame UP22E { light DISCIPLEBALL    }
    frame UP22F { light DISCIPLEBALL_X1 }
    frame UP22G { light DISCIPLEBALL_X2 }
}

object AbaxothRocket {
	frame MICM { light ROCKET }
	frame MACXA { light ROCKET_X1 }
	frame MACXB { light ROCKET_X1 }
	frame MACXC { light ROCKET_X1 }
	frame MACXD { light ROCKET_X2 }
	frame MACXE { light ROCKET_X2 }
	frame MACXF { light ROCKET_X2 }
	frame MACXG { light ROCKET_X2 }
	frame MACXH { light ROCKET_X3 }
	frame MACXI { light ROCKET_X3 }
	frame MACXJ { light ROCKET_X3 }
}

object AbaxothRocketL {
	frame MICM { light ROCKET }
	frame MACXA { light ROCKET_X1 }
	frame MACXB { light ROCKET_X1 }
	frame MACXC { light ROCKET_X1 }
	frame MACXD { light ROCKET_X2 }
	frame MACXE { light ROCKET_X2 }
	frame MACXF { light ROCKET_X2 }
	frame MACXG { light ROCKET_X2 }
	frame MACXH { light ROCKET_X3 }
	frame MACXI { light ROCKET_X3 }
	frame MACXJ { light ROCKET_X3 }
}

pointlight AbaxothLightning1
{
    color 0.33 0.33 1.0
    size 56
}

flickerlight AbaxothLightning2
{
    color 0.4 0.4 1.0
    size 20
    secondarySize 28
    chance 0.3
}

flickerlight AbaxothThunderLight {
	color 0.55 0.55 1.0
	size 120
	secondarysize 160
	chance 0.5
}

pointlight AbaxothThunderLight2 {
	color 0.675 0.675 1.0
	size 160
}

pointlight AbaxothRocketLight {
	color 1.0 0.6 0.0
	size 120
	offset 0 60 0
}

flickerlight AbaxothLaserLight {
	color 1.0 0.225 0.225
	size 90
	secondarySize 128
	chance 0.33
	offset 20 30 0
}

pointlight AbaxothBlueLight
{
	color 0.35 0.35 0.875
	size 64
}

object AbaxothThunderRetaliation {
	frame HSPL { light AbaxothBlueLight }
	frame HSP2 { light AbaxothBlueLight }
}

pointlight AbaxothDeathLight1 {
	color 1.0 0.6 0.0
	size 40
}

pointlight AbaxothDeathLight2 {
	color 1.0 0.6 0.0
	size 56
}

flickerlight AbaxothDeathLight3 {
	color 1.0 0.6 0.0
	size 64
	secondarysize 96
	chance 0.33
}

pointlight AbaxothDeathLight4 {
	color 1.0 0.6 0.0
	size 96
}

pointlight AbaxothDeathLight5 {
	color 1.0 0.6 0.0
	size 128
}

pointlight AbaxothDeathLight6 {
	color 1.0 0.6 0.0
	size 160
}

pointlight AbaxothDeathLight7 {
	color 1.0 0.6 0.0
	size 112
}

pointlight AbaxothDeathLight8 {
	color 1.0 0.6 0.0
	size 72
}

pointlight AbaxothDeathLight9 {
	color 1.0 0.6 0.0
	size 48
}

object Abaxoth {
	frame UE16F { light AbaxothRocketLight }
	frame UE16J { light AbaxothLaserLight }
	
	frame UP23D { light AbaxothDeathLight1 }
	frame UP23E { light AbaxothDeathLight2 }
	frame UP23F { light AbaxothDeathLight3 }
	frame UP23G { light AbaxothDeathLight3 }
	frame UP23H { light AbaxothDeathLight3 }
	frame UP23I { light AbaxothDeathLight3 }
	frame UP23J { light AbaxothDeathLight4 }
	frame UP23K { light AbaxothDeathLight5 }
	frame UP23L { light AbaxothDeathLight6 }
	frame UP23M { light AbaxothDeathLight7 }
	frame UP23N { light AbaxothDeathLight8 }
	frame UP23O { light AbaxothDeathLight9 }
}