Actor MenuFreeze : PowerTimeFreezer {
	powerup.duration -30
}

Actor Damage_Dealt : DnD_Info { }
Actor Damage_Dealt_Millions : DnD_Info { }
Actor Damage_Dealt_Billions : DnD_Info { }

Actor Damage_Taken : DnD_Info { }
Actor Damage_Taken_Millions : DnD_Info { }
Actor Damage_Taken_Billions : DnD_Info { }

Actor ScoreBoardSongPlayer {
	+NOINTERACTION
	+CLIENTSIDEONLY
	+NOTIMEFREEZE
	States {
		Spawn:
			TNT1 A 0 NoDelay ACS_NamedExecuteWithResult("DnD Scoreboard Sound Player")
			TNT1 A -1
		Stop
	}
}

Actor ScoreBoardHoverSoundPlayer : ScoreBoardSongPlayer {
	States {
		Spawn:
			TNT1 A 0 NoDelay ACS_NamedExecuteWithResult("DnD Scoreboard Sound Player", 1)
			TNT1 A 35
		Stop
	}
}