flickerlight ENHANCEORBLIGHT
{
    color 0.75 0.75 0.0
    size 32
    secondarySize 40
    chance 0.25
}

object OrbOfEnhancement {
	frame ORB1C { light ENHANCEORBLIGHT }
}

pointlight BASICBOOST1
{
	color 1.0 1.0 1.0
	size 24
}

pointlight BASICBOOST2
{
	color 0.7 0.0 0.0
	size 24
}

pointlight BASICBOOST3
{
	color 0.0 0.0 0.7
	size 24
}

pointlight BASICBOOST4
{
	color 0.7 0.0 0.7
	size 24
}

object PrismaticOrb
{
	frame ORB1E { light BASICBOOST1 }
	frame ORB1F { light BASICBOOST2 }
	frame ORB1G { light BASICBOOST3 }
	frame ORB1H { light BASICBOOST4 }
}

flickerlight CALAMITYLIGHT {
	color 0.75 0.75 0.75
	size 24
	secondarysize 42
	chance 0.5
}

object OrbofCalamity {
	frame ORB1 { light CALAMITYLIGHT }
}

pulselight CORRUPTIONLIGHT {
	color 1.0 0.333 0.333
	size 24
	secondarysize 48
	interval 0.5
}

object OrbofCorruption {
	frame ORB1 { light CORRUPTIONLIGHT }
}

pointlight PROSPERITYLIGHT {
	color 1.0 0.45 0.45
	size 32
}

object OrbofProsperity {
	frame ORB1 { light PROSPERITYLIGHT }
}

pulselight REPENTLIGHT {
	color 0.75 0.75 0.0
	size 24
	secondarysize 48
	interval 0.75
}

object OrbofRepentance {
	frame ORB1 { light REPENTLIGHT }
}

pointlight WISDOMLIGHT {
	color 0.33 0.33 1.0
	size 32
}

object OrbofNullification {
	frame ORB2 { light WISDOMLIGHT }
}

pointlight GREEDLIGHT {
	color 0.33 0.45 0.0
	size 32
}

object OrbofDestruction {
	frame ORB3 { light GREEDLIGHT }
}

flickerlight VIOLENCELIGHT {
	color 1.0 0.25 0.25
	size 24
	secondarysize 48
	chance 0.5
}

object OrbofViolence {
	frame ORB2 { light VIOLENCELIGHT }
}

pulselight FORTITUDELIGHT {
	color 0.66 0.66 0.0
	size 24
	secondarysize 48
	interval 0.75
}

object OrbofFortitude {
	frame ORB2 { light FORTITUDELIGHT }
}

pulselight AFFLUENCELIGHT {
	color 0.8 0.8 0.0
	size 24
	secondarysize 48
	interval 1.0
}

object OrbofAffluence {
	frame ORB2 { light AFFLUENCELIGHT }
}

pointlight SINLIGHT {
	color 1.0 0.2 0.2
	size 32
}

object OrbofSin {
	frame ORB2 { light SINLIGHT }
}

pointlight RICHESLIGHT {
	color 0.95 0.65 0.35
	size 32
}

object OrbofTremors {
	frame ORB3 { light RICHESLIGHT }
}

pointlight HOLDINGLIGHT {
	color 0.6 0.25 0.15
	size 32
}

object OrbofTinkerer {
	frame ORB3 { light HOLDINGLIGHT }
}

pointlight ORBHOLLOWLIGHT {
	color 0.275 0.275 1.0
	size 32
}

object OrbofHollow {
	frame ORB3P { light ORBHOLLOWLIGHT }
}

 pointlight ORBPHANTASMLIGHT1 {
	color 0.9 0.9 0.9
	size 44
}

pointlight ORBPHANTASMLIGHT2 {
	color 0.8 0.8 0.8
	size 40
}

pointlight ORBPHANTASMLIGHT3 {
	color 0.7 0.7 0.7
	size 36
}

pointlight ORBPHANTASMLIGHT4 {
	color 0.5 0.5 0.5
	size 32
}

pointlight ORBPHANTASMLIGHT5 {
	color 0.3 0.3 0.3
	size 28
}

pointlight ORBPHANTASMLIGHT6 {
	color 0.1 0.1 0.1
	size 24
}

object OrbofPhantasmal {
	frame ORB3T { light ORBPHANTASMLIGHT1 }
	frame ORB3U { light ORBPHANTASMLIGHT2 }
	frame ORB3V { light ORBPHANTASMLIGHT3 }
	frame ORB3W { light ORBPHANTASMLIGHT4 }
	frame ORB3X { light ORBPHANTASMLIGHT5 }
	frame ORB3Y { light ORBPHANTASMLIGHT6 }
}

pointlight ORBASSIMLIGHT {
	color 0.3 1.0 0.4
	size 32
}

object OrbofAssimilation {
	frame ORB3R { light ORBASSIMLIGHT }
}

flickerlight2 CracklingOrbLight
{
    color 0.8 0.8 1.0
    size 50
	secondarySize 70
	interval 0.05
}

object OrbofCrackling
{
    frame ORB4 { light CracklingOrbLight }
}

pointlight PotencyLight00
{
    color 0.4 0.4 1.0
    size 60
}
pointlight PotencyLight01
{
    color 0.3 0.6 1.0
    size 8
}
pointlight PotencyLight02
{
    color 0.3 0.6 1.0
    size 16
    offset 0 16 0
}
pointlight PotencyLight03
{
    color 0.3 0.6 1.0
    size 24
}
pointlight PotencyLight04
{
    color 0.3 0.6 1.0
    size 32
}
pointlight PotencyLight05
{
    color 0.3 0.6 1.0
    size 40
}

object OrbOfPotency
{
    frame ORB4 { light PotencyLight0 }
    frame ORB4J { light PotencyLight01 }
    frame ORB4K { light PotencyLight01 }
    frame ORB4L { light PotencyLight01 }
    frame ORB4M { light PotencyLight01 }
	frame ORB4N { light PotencyLight02 }
	frame ORB4O { light PotencyLight03 }
	frame ORB4P { light PotencyLight04 }
	frame ORB4Q { light PotencyLight05 }
}

pulselight HexOrbLight
{
	color 1.0 0.0 1.0
	size 40
	secondarySize 42
	interval 2.0
}

object OrbofHexes
{
	frame ORB4 { light HexOrbLight }
}

pointlight TurmoilLight
{
    color 0.6 0.6 0.1
    size 32
}

object OrbOfTurmoil
{
	frame ORB4 { light TurmoilLight }
}

pointlight GrowthLight
{
    color 0.9 0.25 0.125
    size 32
}

object OrbOfGrowth
{
	frame ORB4 { light GrowthLight }
}

pointlight BruteOrbLight
{
    color 0.6 0.1 0.1
    size 32
}

object OrbOfBrute
{
	frame ORB5 { light BruteOrbLight }
}

pointlight JaggedLight
{
    color 0.15 0.6 0.15
    size 32
}

object OrbOfJagged
{
	frame ORB5 { light JaggedLight }
}

pointlight AlchemistOrbLight
{
	color 0.7 0.25 0.05
	size 40
}

object OrbOfAlchemist
{
	frame ORB5 { light AlchemistOrbLight }
}

pulselight EvokeLight
{
	color 0.2 0.8 0.175
	size 40
	secondarySize 45
	interval 2.0
}

object OrbofEvoker
{
	frame ORB5 { light EvokeLight }
}

pulselight SavageryLight
{
	color 0.8 0.4 0.1
	size 30
	secondarySize 40
	interval 2.0
}

object OrbofSavagery
{
	frame ORB5 { light SavageryLight }
}