object PistolPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object AkimboPistolPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object MagnumPistolPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object AssaultRiflePuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object ShotgunPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object PurifierPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object KillstormPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object SSGPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object HSSGPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object HSSGPuff_Rail {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object ErasusPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object DeadlockPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object MGPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object HMGPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object ThrottlePuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object TemplarMGPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object RiotgunPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object RhinoPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object SMGPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object BerettaPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object RipperPuff_Regular {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object RipperPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object SawedoffPuff {
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}