pointlight EBONBALL1 {
	color 1.0 0.5 0.0
	size 48
}

pointlight EBONBALL2 {
	color 1.0 0.5 0.0
	size 40
}

pointlight EBONBALL3 {
	color 1.0 0.5 0.0
	size 32
}

pointlight EBONBALL4 {
	color 1.0 0.5 0.0
	size 24
}

pointlight EBONBALL5 {
	color 1.0 0.5 0.0
	size 16
}

Object EbonyBalls {
	frame BAXPA { light EBONBALL1 }
	frame BAXPB { light EBONBALL2 }
	frame BAXPC { light EBONBALL3 }
	frame BAXPD { light EBONBALL4 }
	frame BAXPE { light EBONBALL5 }
	frame BAXPF { light EBONBALL5 }
}

Object EbonyBalls2 {
	frame BAXPA { light EBONBALL1 }
	frame BAXPB { light EBONBALL2 }
	frame BAXPC { light EBONBALL3 }
	frame BAXPD { light EBONBALL4 }
	frame BAXPE { light EBONBALL5 }
	frame BAXPF { light EBONBALL5 }
}

pulselight FDOfudaGlow
{
    color 0.8 0.0 0.0
    size 30
    secondarySize 35
    interval 0.4
}

pulselight FDOfudaSoftGlow
{
    color 0.3 0.0 0.0
    size 18
    secondarySize 24
    interval 2.5
}

flickerlight FDOfudaBlueGlow0
{
    color 0.1 0.15 0.9
    size 60
    secondarySize 65
    chance 0.5
}

flickerlight FDOfudaBlueGlow1
{
    color 0.08 0.1 0.8
    size 50
    secondarySize 55
    chance 0.5
}

flickerlight FDOfudaBlueGlow2
{
    color 0.08 0.05 0.6
    size 40
    secondarySize 45
    chance 0.5
}

flickerlight FDOfudaBlueGlow3
{
    color 0.05 0.03 0.6
    size 30
    secondarySize 35
    chance 0.5
}

flickerlight FDOfudaBlueGlow4
{
    color 0.02 0.01 0.4
    size 20
    secondarySize 25
    chance 0.5
}

flickerlight FDOfudaRedFlash0
{
    color 1.0 0.0 0.0
    size 100
    secondarySize 105
    chance 0.5
}

flickerlight FDOfudaRedFlash1
{
    color 0.8 0.0 0.0
    size 80
    secondarySize 85
    chance 0.5
}

flickerlight FDOfudaRedFlash2
{
    color 0.6 0.0 0.0
    size 60
    secondarySize 65
    chance 0.5
}

flickerlight FDOfudaRedFlash3
{
    color 0.4 0.0 0.0
    size 40
    secondarySize 45
    chance 0.5
}

flickerlight FDOfudaRedFlash4
{
    color 0.2 0.0 0.0
    size 20
    secondarySize 25
    chance 0.5
}

object DemonSealImpactFX
{
    frame OFUDH { light FDOfudaGlow1 }
    frame OFUDI { light FDOfudaGlow2 }
    frame OFUDJ { light FDOfudaGlow3 }
    frame OFUDK { light FDOfudaGlow4 }
    frame OFUDL { light FDOfudaGlow5 }
    frame OFUDM { light FDOfudaGlow6 }
}

pulselight FDOfudaGlow1
{
    color 0.8 0.0 0.0
    size 40
    secondarySize 45
    interval 0.4
}

pulselight FDOfudaGlow2
{
    color 0.7 0.0 0.0
    size 35
    secondarySize 40
    interval 0.4
}

pulselight FDOfudaGlow3
{
    color 0.6 0.0 0.0
    size 30
    secondarySize 35
    interval 0.4
}

pulselight FDOfudaGlow4
{
    color 0.5 0.0 0.0
    size 25
    secondarySize 30
    interval 0.4
}

pulselight FDOfudaGlow5
{
    color 0.4 0.0 0.0
    size 20
    secondarySize 25
    interval 0.4
}

pulselight FDOfudaGlow6
{
    color 0.3 0.0 0.0
    size 15
    secondarySize 20
    interval 0.4
}

flickerlight FDDebuffSmallRedGlow
{
    color 0.3 0.0 0.0
    size 10
    secondarySize 15
    chance 0.5
}

flickerlight FusionBlasterLight1
{
    color 0.5 0.5 1.0
    size 16
    secondarySize 32
    chance 0.5
}

pointlight FusionBlasterLight2 {
	color 0.5 0.5 1.0
	size 32
}

pointlight FusionBlasterLight3 {
	color 0.5 0.5 1.0
	size 24
}
pointlight FusionBlasterLight4 {
	color 0.5 0.5 1.0
	size 16
}

object FusionBlasterProjectile {
	frame FUS9A { light FusionBlasterLight1 }
	frame FUS9B { light FusionBlasterLight1 }
	frame FUS9C { light FusionBlasterLight1 }
	frame FUS9D { light FusionBlasterLight2 }
	frame FUS9E { light FusionBlasterLight3 }
	frame FUS9F { light FusionBlasterLight4 }
}

flickerlight FusionBlasterLight5
{
    color 0.5 0.5 1.0
    size 32
    secondarySize 48
    chance 0.5
}

pointlight FusionBlasterLight6 {
    color 0.5 0.5 1.0
    size 48
}

pointlight FusionBlasterLight7 {
    color 0.5 0.5 1.0
    size 30
}

pointlight FusionBlasterLight8 {
    color 0.5 0.5 1.0
    size 12
}

pointlight FusionBlasterLight9 {
    color 0.5 0.5 1.0
    size 8
}

object FusionBlasterGrenade {
	frame FUG9A { light FusionBlasterLight5 }
	frame FUG9B { light FusionBlasterLight5 }
	frame FUG9C { light FusionBlasterLight5 }
	frame FUG9D { light FusionBlasterLight5 }
	
	frame FUG9E { light FusionBlasterLight6 }
	frame FUG9F { light FusionBlasterLight6 }
	frame FUG9G { light FusionBlasterLight7 }
	frame FUG9H { light FusionBlasterLight7 }
	frame FUG9I { light FusionBlasterLight8 }
	frame FUG9J { light FusionBlasterLight8 }
	frame FUG9K { light FusionBlasterLight9 }
	frame FUG9L { light FusionBlasterLight9 }
}

flickerlight DesolatorLight {
	color 0.15 1.0 0.15
	size 16
	secondarysize 32
	chance 0.5
}

object DesolatorPuff {
	frame DES5A { light DesolatorLight }
	frame DES5B { light DesolatorLight }
	frame DES5C { light DesolatorLight }
	frame DES5D { light DesolatorLight }
	frame DES5E { light DesolatorLight }
	frame DES5F { light DesolatorLight }
}

flickerlight DesolatorGreenGlow {
    color 0.0 0.3 0.0
    size 10
    secondarySize 15
    chance 0.5
}

pulselight MPPB_Light1
{
    color 0.3 0.5 1.0
    size 25
    secondarySize 30
    interval 0.1
}

flickerlight MPPB_Light2
{
    color 0.3 0.5 1.0
    size 64
    secondarySize 72
    chance 0.5
}

flickerlight MPPB_Light3
{
    color 0.1 0.3 0.6
    size 76
    secondarySize 86
    chance 0.5
}