NullSound				dsempty
weapons/firex2          dsfirex2

UnstableExplosion		UNSTEXPL

TemporalBubble/Pop		BUBLPOP

Thunderstruck/Buildup	TSTRUCKB

OtherworldGripBegin		OTGBEGIN
$limit OtherworldGripBegin 0
OtherwordlyGrip1		OTGRIP1
OtherwordlyGrip2		OTGRIP2
OtherwordlyGrip3		OTGRIP3
OtherwordlyGrip4		OTGRIP4
$random OtherwordlyGrip { OtherwordlyGrip1 OtherwordlyGrip2 OtherwordlyGrip3 OtherwordlyGrip4 }

PhaseIn					PHS_IN
PhaseOut				PHS_OUT

NuclearCountdown		NUCLCNT
NuclearExplosion		NUCLEXP
$rolloff NuclearCountdown 768 2048
$rolloff NuclearExplosion 768 2048

Blind/Normal			BLINDNRM
Blind/Heavy				BLINDHEV
Blind/Petrified			PETRIFY

Sickle/GhostRes			SICKSOUL
Sickle/Ghost			SICKGHST

Axe/Throw1				AXETHR1
Axe/Throw2				AXETHR2
Axe/Throw3				AXETHR3
$random Axe/Throw { Axe/Throw1 Axe/Throw2 Axe/Throw3 }

Axe/Miss1				AXEMIS1
Axe/Miss2				AXEMIS2
$random Axe/Miss		{ Axe/Miss1 Axe/Miss2 }

Axe/HitBleeding1		AXEHITL1
Axe/HitBleeding2		AXEHITL2
Axe/HitBleeding3		AXEHITL3
Axe/HitBleeding4		AXEHITL4
Axe/HitBleeding5		AXEHITL5
$random Axe/HitBleeding { Axe/HitBleeding1 Axe/HitBleeding2 Axe/HitBleeding3 Axe/HitBleeding4 Axe/HitBleeding5 }

Axe/HitWall1			AXEWALL1
Axe/HitWall2			AXEWALL2
Axe/HitWall3			AXEWALL3
$random Axe/HitWall { Axe/HitWall1 Axe/HitWall2 Axe/HitWall3 }

Hammer/Fetched			HAMFETCH
Hammer/Throw			HAMTHRW
Hammer/Exp				HAMBOOM
Hammer/BigExp1			HAMBIGB1
Hammer/BigExp2			HAMBIGB2
$random Hammer/BigExp { Hammer/BigExp1 Hammer/BigExp2 }
Hammer/Spin				HAMSPN
$alias Hammer/BounceOffActor weapons/swinghit
Hammer/BounceSurf1		HAMBNCS1
Hammer/BounceSurf2		HAMBNCS2
$random Hammer/BounceOffSurface	{ Hammer/BounceSurf1 Hammer/BounceSurf2 }

Mitigation/Success		MITSUCCS

EShield/Hit				ESHLDHIT
EShield/Break			ESHLDBRK
$limit EShield/Break	1
EShield/Begin			ESHLDBGN
EShield/Finish			ESHLDFIN
$limit EShield/Finish	1

Items/ArmorEquip		ARMEQUI

weapons/bigcharge		BIGCHARG
weapons/bigcharge2		BIGCHAR2

weapons/tp_fire 		TP_FIRE

MagicExplosion			MAGCEX

DarkWanderer/ChallengeWin		DWCHWIN
DarkWanderer/ChallengeFail		DWCHLOSS

Items/NPCArtifactPick	NARTIPCK
Items/NPCArtifactLoop	NARTILOO

ChaosBolt/Fire			CHAOSFIR
ChaosBolt/Hit			CHAOSHIT

Phantasm/Rise			PHNTRISE
Phantasm/Act			PHNTACT
Phantasm/Die			PHNTDIE
Phantasm/Attack			PHNTATK

Elite/FortifyCrack		FORTCRCK
Elite/SubordinateSpawn	SUBORSPW
Elite/CrippleFX			CRIPPLEF
Elite/RuinationTrigger	RUINATN

Elite/ShockerHit1		ESHCKHT1
Elite/ShockerHit2		ESHCKHT2
Elite/ShockerHit3		ESHCKHT3
Elite/ShockerHit4		ESHCKHT4
Elite/ShockerHit5		ESHCKHT5
$random Elite/ShockerHit { Elite/ShockerHit1 Elite/ShockerHit2 Elite/ShockerHit3 Elite/ShockerHit4 Elite/ShockerHit5 }

MPPhotonBlaster/fire1						MPPBFIR1
MPPhotonBlaster/fire2						MPPBFIR2
MPPhotonBlaster/fire3						MPPBFIR3
$random MPPhotonBlaster/fire { MPPhotonBlaster/fire1 MPPhotonBlaster/fire2 MPPhotonBlaster/fire3 }
$limit MPPhotonBlaster/fire					0
MPPhotonBlaster/fireloop					MPPBFLOP
$pitchshift MPPhotonBlaster/fireloop		0
MPPhotonBlaster/fireend						MPPBFEND
MPPhotonBlaster/spinup						MPPBSPI1
MPPhotonBlaster/spindown					MPPBSPI2
MPPhotonBlaster/Hit1						MPPBHIT1
MPPhotonBlaster/Hit2						MPPBHIT2
MPPhotonBlaster/Hit3						MPPBHIT3
MPPhotonBlaster/Hit4						MPPBHIT4
$random MPPhotonBlaster/Hit { MPPhotonBlaster/Hit1 MPPhotonBlaster/Hit2 MPPhotonBlaster/Hit3 MPPhotonBlaster/Hit4 }

SedrinStaff/Fire1		AROKFIR1
SedrinStaff/Fire2		AROKFIR2
SedrinStaff/Fire3		AROKFIR3
$random SedrinStaff/Fire { SedrinStaff/Fire1 SedrinStaff/Fire2 SedrinStaff/Fire3 }
SedrinStaff/Idle		AROKIDLE
SedrinStaff/Hit1		AROKHIT1
SedrinStaff/Hit2		AROKHIT2
SedrinStaff/Hit3		AROKHIT3
$random SedrinStaff/Hit { SedrinStaff/Hit1 SedrinStaff/Hit2 SedrinStaff/Hit3 }

Torpedo/Beep			RLBEEPO

Overload/Loop1			OLODLOO1
Overload/Loop2			OLODLOO2
Overload/Loop3			OLODLOO3
Overload/Loop4			OLODLOO4
Overload/Loop5			OLODLOO5
Overload/Loop6			OLODLOO6
Overload/Loop7			OLODLOO7
Overload/Loop8			OLODLOO8
$random Overload/Loop { Overload/Loop1 Overload/Loop2 Overload/Loop3 Overload/Loop4 Overload/Loop5 Overload/Loop6 Overload/Loop7 Overload/Loop8 }

Overload/ZapBegin1		OLODZAB1
Overload/ZapBegin2		OLODZAB2
Overload/ZapBegin3		OLODZAB3
Overload/ZapBegin4		OLODZAB4
Overload/ZapBegin5		OLODZAB5
Overload/ZapBegin6		OLODZAB6
$random Overload/ZapBegin { Overload/ZapBegin1 Overload/ZapBegin2 Overload/ZapBegin3 Overload/ZapBegin4 Overload/ZapBegin5 Overload/ZapBegin6 }

Overload/Zap1			OLODZAP1
Overload/Zap2			OLODZAP2
Overload/Zap3			OLODZAP3
Overload/Zap4			OLODZAP4
Overload/Zap5			OLODZAP5
Overload/Zap6			OLODZAP6
Overload/Zap7			OLODZAP7
Overload/Zap8			OLODZAP8
$random Overload/Zap { Overload/Zap1 Overload/Zap2 Overload/Zap3 Overload/Zap4 Overload/Zap5 Overload/Zap6 Overload/Zap7 Overload/Zap8 }

FreezingEffect1			FROSTIN1
FreezingEffect2			FROSTIN2
FreezingEffect3			FROSTIN3
FreezingEffect4			FROSTIN4
FreezingEffect5			FROSTIN5
FreezingEffect6			FROSTIN6

$random FreezingEffect { FreezingEffect1 FreezingEffect2 FreezingEffect3 FreezingEffect4 FreezingEffect5 FreezingEffect6 }

HitBeep/Resist			HITBRES
HitBeep/Immune			HITBIMM
HitBeep/Invulnerable	HITBINVL
HitBeep/Weakness		HITBWEAK

Weapons/RipperFire		RIPPRFIR
$limit Weapons/RipperFire 0

Deathray/Fire			DRAYFIRE
Deathray/Loop			DRAYLOOP
Deathray/Fly			DRAYFLY
Deathray/Hit			DRAYHIT
Deathray/LaserFire1		DRAYLFR1
Deathray/LaserFire2		DRAYLFR2
Deathray/LaserFire3		DRAYLFR3
$random Deathray/LaserFire { Deathray/LaserFire1 Deathray/LaserFire2 Deathray/LaserFire3 }
Deathray/LaserHit		DRAYLHIT
Deathray/LaserExplode1	DRAYLEX1
Deathray/LaserExplode2	DRAYLEX2
$random Deathray/LaserExplode { Deathray/LaserExplode1 Deathray/LaserExplode2 }

HellsMaw/Fire			HMAWFIRE
$limit HellsMaw/Fire 0

EmeraldWand/Fire		EMERFIRE
EmeraldWand/Alt			EMERALT
EmeraldWand/AltHit		EMERALTH
EmeraldWand/Rain		EMERRAIN
EmeraldWand/Explode		EMEREXP
$limit EmeraldWand/Explode 6

Desolator/Fire1			DESOFIR1
Desolator/Fire2			DESOFIR2
Desolator/Fire3			DESOFIR3
Desolator/Fire4			DESOFIR4
$random Desolator/Fire { Desolator/Fire1 Desolator/Fire2 Desolator/Fire3 Desolator/Fire4 }
$limit Desolator/Fire1 0
$limit Desolator/Fire2 0
$limit Desolator/Fire3 0
$limit Desolator/Fire4 0
Desolator/Hit			dsfirex2
$limit Desolator/Hit 0
Desolator/RevUp			DESOSPIN
Desolator/RevDown		DESODOWN

Vindicator/Fire1		VINDFIR1
Vindicator/Fire2		VINDFIR2
Vindicator/Fire3		VINDFIR3
Vindicator/Fire4		VINDFIR4
$random Vindicator/Fire { Vindicator/Fire1 Vindicator/Fire2 Vindicator/Fire3 Vindicator/Fire4 }
Vindicator/Clipin		VINDIN
Vindicator/Clipout		VINDOUT
Vindicator/FlakExp		VINDFEXP
Vindicator/PuffExp		VINDPEXP

RhinoRifle/Fire1		RHINFIR1
RhinoRifle/Fire2		RHINFIR2
RhinoRifle/Fire3		RHINFIR3
RhinoRifle/Fire4		RHINFIR4
$random RhinoRifle/Fire { RhinoRifle/Fire1 RhinoRifle/Fire2 RhinoRifle/Fire3 RhinoRifle/Fire4 }
$limit RhinoRifle/Fire 0
$limit RhinoRifle/Fire1 0
$limit RhinoRifle/Fire2 0
$limit RhinoRifle/Fire3 0
$limit RhinoRifle/Fire4 0
RhinoRifle/ClipIn		RHINCLI
RhinoRifle/ClipOut		RHINCLO
RhinoRifle/Cock			RHINCOC

GenericGL/Fire1			MGRNFR1
GenericGL/Fire2			MGRNFR2
GenericGL/Fire3			MGRNFR3
GenericGL/Fire4			MGRNFR4
$random GenericGL/Fire { GenericGL/Fire1 GenericGL/Fire2 GenericGL/Fire3 GenericGL/Fire4 }
GenericGL/Insert1		MGRNADD1
GenericGL/Insert2		MGRNADD2
GenericGL/Insert3		MGRNADD3
GenericGL/Insert4		MGRNADD4
GenericGL/Insert5		MGRNADD5
$random GenericGL/Insert { GenericGL/Insert1 GenericGL/Insert2 GenericGL/Insert3 GenericGL/Insert4 GenericGL/Insert5 }
GenericGL/Open			MGRNOPEN
GenericGL/Close			MGRNCLOS
GenericGL/FireAdd		MGRNFIRX
$limit GenericGL/Fire1 0
$limit GenericGL/Fire2 0
$limit GenericGL/Fire3 0
$limit GenericGL/Fire4 0
$limit GenericGL/FireAdd 0


HunterTalisman/Activate	HUNTALM
VeilOfAssassin/Active	VEILACT

VeilOfAssassin/Drain1	VEILDRA1
VeilOfAssassin/Drain2	VEILDRA2
$random VeilOfAssassin/Drain { VeilOfAssassin/Drain1 VeilOfAssassin/Drain2 }

Weapons/FistWall		PUNWALL
Weapons/KickSwing		KICKSWIN
Weapons/fisthit1		FISTHIT1
Weapons/fisthit2		FISTHIT2
Weapons/fisthit3		FISTHIT3
Weapons/fisthit4		FISTHIT4
Weapons/fisthit5		FISTHIT5
Weapons/fisthit6		FISTHIT6
$random Weapons/fisthit { Weapons/fisthit1 Weapons/fisthit2 Weapons/fisthit3 Weapons/fisthit4 Weapons/fisthit5 Weapons/fisthit6 }
Weapons/fistmiss1		FISTMIS1
Weapons/fistmiss2		FISTMIS2
Weapons/fistmiss3		FISTMIS3
$random Weapons/fistmiss { Weapons/fistmiss1 Weapons/fistmiss2 Weapons/fistmiss3 }
$volume Weapons/fistmiss 0.55

DemonSeal/debuff							JDEBUFF
DemonSeal/debuffloop						JDEBUFFL
jpcpplasmarifle/idle						JPLAIDLE
jpcpplasmarifle/fire						JPLAFIRE
$limit jpcpplasmarifle/fire 	0
jpcpplasmarifle/hit							JPLAHIT
$limit jpcpplasmarifle/hit 		0
jpcpplasmarifle/seal1						JSEAL1
jpcpplasmarifle/seal2						JSEAL2
$random jpcpplasmarifle/seal { jpcpplasmarifle/seal1 jpcpplasmarifle/seal2 }
$limit jpcpplasmarifle/seal 	0

jpcpfist/swing1								JFISFIR1
jpcpfist/swing2								JFISFIR2
jpcpfist/swing3								JFISFIR3
jpcpfist/swing4								JFISFIR4
$random jpcpfist/swing { jpcpfist/swing1 jpcpfist/swing2 jpcpfist/swing3 jpcpfist/swing4 }
$limit jpcpfist/swing			0
jpcpfist/iai1								JFISIAI1
jpcpfist/iai2								JFISIAI2
jpcpfist/iai3								JFISIAI3
jpcpfist/iai4								JFISIAI4
$random jpcpfist/iai { jpcpfist/iai1 jpcpfist/iai2 jpcpfist/iai3 jpcpfist/iai4 }
$limit jpcpfist/iai				0
jpcpfist/hit1								JFISHIT1
jpcpfist/hit2								JFISHIT2
jpcpfist/hit3								JFISHIT3
jpcpfist/hit4								JFISHIT4
jpcpfist/hit5								JFISHIT5
$random jpcpfist/hit { jpcpfist/hit1 jpcpfist/hit2 jpcpfist/hit3 jpcpfist/hit4 jpcpfist/hit5 }
$limit jpcpfist/hit				0
jpcpfist/hitwall1							JFISWAL1
jpcpfist/hitwall2							JFISWAL2
jpcpfist/hitwall3							JFISWAL3
jpcpfist/hitwall4							JFISWAL4
$random jpcpfist/hitwall { jpcpfist/hitwall1 jpcpfist/hitwall2 jpcpfist/hitwall3 jpcpfist/hitwall4 }
$limit jpcpfist/hitwall			0
jpcpfist/sheathe							JFISSHEA
$limit jpcpfist/sheathe			0

PlasmaBolter/Fire		PBLTRFR

RubyWand/Fire			dsfirmfi
RubyWand/Hit1			RBWNH1
RubyWand/Hit2			RBWNH2
RubyWand/Hit3			RBWNH3
RubyWand/Alt			RBWNALT
$random RubyWand/Hit { RubyWand/Hit1 RubyWand/Hit2 RubyWand/Hit3 }
$limit RubyWand/Hit1 0
$limit RubyWand/Hit2 0
$limit RubyWand/Hit3 0

Weapons/HeatSeek		HEATSEEK
Weapons/Scope			WEPZOOM

Weapons/ShotgunInsert	SGNINS
Weapons/ShotgunClose	SGNCLS
Weapons/ShotgunOpen		SGNOPN

Armors/NecroShard		ELICP
Armors/NecroShardHit	ELICPH

Weapons/MFGFire			MFGFIRE
Weapons/MFGCharge		MFGCHARG
Weapons/MFGExplode		MFGEXPLO

Weapons/bigswing		WMELSWNG
weapons/swinghit1		WMELHIT1
weapons/swinghit2		WMELHIT2
$random weapons/swinghit { weapons/swinghit1 weapons/swinghit2 }
weapons/swingwall		WMELWALL
weapons/batswing		EBATSWNG
weapons/batcharge		EBATCHRG
weapons/batlaunch		EBATLAUN
weapons/batfire			EBATFIRE
weapons/bathit			EBATHIT

weapons/slayergo		SLAYGO
weapons/slayerspin		SLAYSPIN
weapons/slayerfire		SLAYFIRE

SPRPSHOT SPRPSHOT
$Limit SPRPSHOT 0

SPRPIMPT SPRPIMPT
$Limit SPRPIMPT	0

NDLSHOT NDLSHOT
$Limit NDLSHOT	0

$volume Weapons/SawScreech 0.33
$random Weapons/SawScreech { chainsaw/hitwall1 chainsaw/hitwall2 chainsaw/hitwall3 chainsaw/hitwall4 }
chainsaw/hitwall1	DSSAWAL1
chainsaw/hitwall2	DSSAWAL2
chainsaw/hitwall3	DSSAWAL3
chainsaw/hitwall4	DSSAWAL4
$random Weapons/SawHit { CSHIT01 CSHIT02 CSHIT03 CSHIT04 }
CSHIT01	DSSAWH1
CSHIT02	DSSAWH2
CSHIT03	DSSAWH3
CSHIT04	DSSAWH4
$limit CSHIT01 0
$limit CSHIT02 0
$limit CSHIT03 0
$limit CSHIT04 0

weapons/sawup2			SAWUP
weapons/sawidle2		SAWIDLE
weapons/sawfull2 		SAWFUL
weapons/sawhit2			SAWHIT

Weapons/NewPist			NEWPIST

Weapons/NewPist2A		PISTOL_A
Weapons/NewPist2B		PISTOL_B
Weapons/NewPist2C		PISTOL_C
$random Weapons/NewPist2 { Weapons/NewPist2A Weapons/NewPist2B Weapons/NewPist2C }
$limit Weapons/NewPist2 0

Clip/Akimbo1	SDKCLIP1
Clip/Akimbo2	SDKCLIP2
Clip/Akimbo3	SDKCLIP3
Clip/Akimbo4	SDKCLIP4
Clip/Akimbo5	SDKCLIP5
Clip/Akimbo6	SDKCLIP6
$random Clip/Akimbo { Clip/Akimbo1 Clip/Akimbo2 Clip/Akimbo3 Clip/Akimbo4 Clip/Akimbo5 Clip/Akimbo6 }
$volume Clip/Akimbo 0.5

Weapons/magnumfire		MAGFIRE
Weapons/magnumout		MAGOUT
Weapons/magnumin		MAGIN
Weapons/magnumopen		MAGOPEN
Weapons/magnumload		MAGLOAD

Weapons/NewPist2ClipO	NEWPCO
Weapons/NewPist2ClipI	NEWPCI
Weapons/NewPist2Ready	NEWPRD

weapons/laserpistolfire		LASPISF
weapons/laserpistolfire2	LASPISF
weapons/laserpistolcharge	LASPISC
weapons/laserpistolcloop	LASPISL

Weapons/sgun1pump		SGN1P
weapons/sgun1fire		SGN1F

weapons/shotgunfire	    SGUNFIRE
weapons/shotgunfirenew	SGN2FIR
weapons/shotguncocknew	SGN2CCK
weapons/shotgunloadnew	SGN2INS
weapons/ssgfire			SSGFIRE
weapons/ssgfirenew		SSGFIREN
weapons/ssgopen			DSD2OPN
weapons/ssgload			DSD2LOAD
weapons/ssgclose		DSD2CLS
weapons/hunssgfire		HSSGF1
weapons/hunssgfirefast	HSSGF2

weapons/autosgfire		ASGFIRE
weapons/autosgopen		ASGOPEN
weapons/autosgload		ASGLOAD

weapons/erasrel1		ERASREL1
weapons/erasrel2		ERASREL2
weapons/erasrel3		ERASREL3
$random weapons/erascock { weapons/erasrel1 weapons/erasrel2 weapons/erasrel3 }
weapons/erasfire		ERASFIR
weapons/erasfire2		ERASFIR2

weapons/expshotgunfire	EXSGFIRE
weapons/expshotgunpump	EXSGPUMP
weapons/expshotgunxpl	EXSGXPL
$volume weapons/expshotgunxpl 0.3
$limit weapons/expshotgunxpl 0

Leadspitter/fireloop LEADFIRE
Leadspitter/firetail LEADTAIL
Leadspitter/burst LEADBURS
Leadspitter/eject LEADEJEC
Leadspitter/reload LEADLOAD
Leadspitter/dryfire LEADEMPT

Weapons/ebonyfire		IBAFIRE
$limit Weapons/ebonyfire 0
Weapons/EbonyAlt		IBAALT
Weapons/EbonyHiss		IBAHISS
Weapons/ebonybounce		IBABNC
Weapons/ebonyexplode	IBAXPL

weapons/mgfire			MGFIRE
weapons/mgfirenew		MGFIRE2
weapons/mgready			MGRDY
weapons/mgload			MGLOAD
weapons/mgwarn			MGWARN
weapons/mgfire2			MGFIRE2
weapons/mg2clipin		MG2CIN
weapons/mg2clipout		MG2COUT
weapons/mg2ready		MG2RDY

weapons/demgfira		MGFIRA
weapons/demgfirb		MGFIRB
weapons/demgfirc		MGFIRC
weapons/demgfird		MGFIRD
$random weapons/mgfiresoft { weapons/demgfira weapons/demgfirb weapons/demgfirc weapons/demgfird }

$random weapons/largeclip { lc1 lc2 lc3 lc4 lc5 lc6 }
lc1 MGCLP21
lc2 MGCLP22
lc3 MGCLP23
lc4 MGCLP24
lc5 MGCLP25
lc6 MGCLP26

weapons/minigunfire		CGUNFIRE
Throttle/Up			CHNGUP
Throttle/WindUp		CHNGWUP
Throttle/Loop		CHNGLOOP
Throttle/WindDown	CHNGWDWN
Throttle/Fire		CHNGFIRE
Throttle/Add		CHNGADD //Croteam/Serious Sam 2
Throttle/Dry		CHNGDRY

weapons/newrocketfire	RLANFIR
weapons/glauncherfire   GRNFIRE
weapons/glauncherfiren  GRNFIR2
weapons/glauncherload	GRNREL
weapons/grenadexpl		GRNEXP
weapons/grenadexpl2		GRNEXP2
$limit weapons/grenadexpl2 0
weapons/gbnc1			GRNBNC1
weapons/gbnc2			GRNBNC2
$random weapons/grenadebounce { weapons/gbnc1 weapons/gbnc2 }

weapons/mercuryfire		MERCFIRE
weapons/mercuryexp		MERCEXP

weapons/heavyrlfire		HRLFIR
weapons/heavyrlexp		HRLEXP

weapons/newplasmafire	DSPLASMX
$limit weapons/newplasmafire 0
weapons/plasmahit		DSPLASH
weapons/plasmacharge	PLASCH
weapons/plasmabeep		PLASBEP
weapons/nailfire		NAILFIRE
weapons/nailflight		NAILFLY
weapons/nailric1		NAILRIC1
weapons/nailric2		NAILRIC2
weapons/nailric3		NAILRIC3
weapons/lavanail		NAILLAVA
$random weapons/nailric { weapons/nailric1 weapons/nailric2 weapons/nailric3 }

weapons/turelfire		TURELFIR

FrostFang/Fire1	FSTFFIR1
$limit FrostFang/Fire1 0
FrostFang/Hit1	FSTFHIT1
FrostFang/Hit2	FSTFHIT2
FrostFang/Altfire1 FSTFAF1
FrostFang/Altfire2 FSTFAF2
FrostFang/Altfire3 FSTFAF3
$random Frostfang/Altfire { FrostFang/Altfire1 FrostFang/Altfire2 FrostFang/Altfire3 }
$limit Frostfang/Altfire1 0
$limit Frostfang/Altfire2 0
$limit Frostfang/Altfire3 0

weapons/basiliskload	BASILOAD
weapons/basiliskfire2	METRFIRE
weapons/basiliskexpl2	dshadexp
weapons/basiliskexpl3	dshadexp
$limit weapons/basiliskfire2 8
$limit weapons/basiliskexpl2 8
$limit weapons/basiliskexpl3 4

weapons/newbfgfire		DSBFG2

weapons/devastatorfire1	DEVAFIR1
weapons/devastatorfire2	DEVAFIR2
weapons/devastatorfire3	DEVAFIR3
weapons/devastatorfire4	DEVAFIR4
$random weapons/devastatorfire { weapons/devastatorfire1 weapons/devastatorfire2 weapons/devastatorfire3 weapons/devastatorfire4 }
$limit weapons/devastatorfire 0
$limit weapons/devastatorfire1 0
$limit weapons/devastatorfire2 0
$limit weapons/devastatorfire3 0
$limit weapons/devastatorfire4 0
weapons/devastatorexpl	DEVAXPL
$limit weapons/devastatorexpl 0
$volume weapons/devastatorexpl 0.35

weapons/gaussfire		GAUSFIRE
weapons/gaussbegin		GAUSBEGN
weapons/gausszoom		GAUSZOOM

weapons/newrailfire		RAILFIR
weapons/burning			FLBURN
weapons/deathstexp1		DSTEXP1
weapons/deathstexp2		DSTEXP2
weapons/deathstfire		DSTFIRE
weapons/deathstfire2	DSTFIR2

weapons/boltfi          dsboltfi
weapons/boltf2          dsboltf2
door/flsd1a             dsflsd1a

Weapons/SunStaffFire			SUNFIRE
Weapons/SunStaffFire2			SUNFIRE2
Weapons/SunStaffLoop			SUNLOOP
Weapons/SunStaffRecharge		SUNRCHR
Weapons/SunStaffHit				SUNHIT
Weapons/SunStaffCharge			SUNCHRG
Weapons/SunStaffMelt			SUNALTH
Weapons/SunbeamHit				SUNBHIT
$limit Weapons/SunbeamHit 8

Weapons/SReaverBegin 	SRVBEGN
Weapons/SReaverLoop		SRVLOOP
$limit Weapons/SReaverLoop 0
Weapons/SReaverFire		SRVFIRE
Weapons/SReaverOpen		SRVOPEN
Weapons/SReaverGhost	SRVGHST
Weapons/SReaverExpl		SRVXPL

Weapons/glahit			DSGLAHIT

weapons/macefi dsmacefi
weapons/maceex dsmaceex

Weapons/SmallLightning	SMLLITE
Weapons/SmallLightningH	SMLLITEH
Weapons/BigLightning	BIGLITE
Weapons/BigLightningH	BIGLITEH
weapons/gauntletscharge		gntchg
weapons/gauntletsrip		gntrip
weapons/gauntletsactivate gntact

Weapons/NG2Fire			NG2FIRE
Weapons/NG2HitWall		NG2HW
Weapons/NG2HitTarget	NG2HT
$limit Weapons/NG2Fire 0

Weapons/BerettaFire		BERTFIRE
$limit Weapons/BerettaFire 0

// ITEMS

items/armor				QARMOR
items/stimpack			QHEAL1
items/medikit			QHEAL2
items/invul				INVULGET
items/radsuit			RADSTGET
items/talentcapsule		TLNTPC

keys/noskullkey			NOSKULL
keys/nokeycard			NOCARD
keys/keycard			CARDGET
keys/skull				SKULLGET

weapons/pick1			WEAPGET
weapons/pick2			WEAPGET2
weapons/pick3			WEAPGET3
weapons/pick4			WEAPGET4
weapons/pick5			WEAPGET5
$random weapons/pickup { weapons/pick1 weapons/pick2 weapons/pick3 weapons/pick4 weapons/pick5 }

items/pickup			BONPICK
items/backpack			BPACKGET
items/upgrade			UPGCGET
items/soulsphere		SSPHGET
items/megasphere		MEGAGET
items/ubersphere		UBERSPH
items/evilsphere		EVILSPH
items/fieldkit			FKITUSE
items/bloodrun			BRUNUSE
items/salvation			DSALVATE
items/shield			DSSHIEL
items/triple			DSTRIPL
items/bookofthedead		DSBOTDF
items/bookofthedeadhit	DSBOTDH
items/bladevortex		DSVORT
items/trigger			DSTRIG
items/allmap			MAPPICK
items/stat				STATPICK
items/armorbonus		ARBONPIK
items/infraredpick		INFRPICK
items/statreset			STATRES

DoomguySoul1			DGUYSOU1
DoomguySoul2			DGUYSOU2
DoomguySoul3			DGUYSOU3
DoomguySoul4			DGUYSOU4
DoomguySoul5			DGUYSOU5

$random Items/DoomguySoulPick { DoomguySoul1 DoomguySoul2 DoomguySoul3 DoomguySoul4 DoomguySoul5 }

WandererExplosion1		WANDEX1
WandererExplosion2		WANDEX2
WandererExplosion3		WANDEX3
WandererExplosion4		WANDEX4
WandererExplosion5		WANDEX5
WandererExplosion6		WANDEX6
WandererExplosion7		WANDEX7
WandererExplosion8		WANDEX8
$random WandererExplosion { WandererExplosion1 WandererExplosion2 WandererExplosion3 WandererExplosion4 WandererExplosion5 WandererExplosion6 WandererExplosion7 WandererExplosion8 }
$limit WandererExplosion 0

items/credit			CREDPICK
items/research			RESRPICK

items/pickup1			BPGET1
items/pickup2			BPGET2
items/pickup3			BPGET3
items/pickup4			BPGET4
items/pickup5			BPGET5
$random items/ammo { items/pickup1 items/pickup2 items/pickup3 items/pickup4 items/pickup5 }

//SHOUT out to legacy of suffering for these awesome sounds
Weapons/shotguncasing1     SHELCAS1
Weapons/shotguncasing2     SHELCAS2
Weapons/shotguncasing3     SHELCAS3 
Weapons/shotguncasing4     SHELCAS4

$Random Weapons/shotguncasing
{
 Weapons/shotguncasing1
 Weapons/shotguncasing2
 Weapons/shotguncasing3
 Weapons/shotguncasing4
}

Weapons/mincase1     BULLCAS1
Weapons/mincase2     BULLCAS2
Weapons/mincase3     BULLCAS3
weapons/mincase4	 BULLCAS4 

$Random Weapons/bulletcasing
{
 Weapons/mincase1
 Weapons/mincase2
 Weapons/mincase3
 Weapons/mincase4
}

// Splashes
slime				dsmuck
slimesmall			dsmucksm
water				dsgloop
watersmall			dsfloush
burn				dsburn
burnsmall			dsburnsm
blood1				dssplat1
blood2				dssplat2
$RANDOM blood { blood1 blood2 }
bloodsmall1			dssplat3
bloodsmall2			dssplat4
$RANDOM bloodsmall { bloodsmall1 bloodsmall2 }

// World Sounds / Terrain sounds

world/drip			dsempty
$random world/watersplash		{dssplash dssplas2 water}
dssplash	dssplash
dssplas2	dssplas2
world/watersplashsmall		dssplsml
world/sludgegloop		dsploosh
world/sludgegloopsmall		dsplosml
world/lavasizzle		dslvsiz
world/lavsiz2			dslvsiz2
world/lavasizzlesmall		dslavsml

$limit world/watersplash 0
$limit world/sludgegloop 0
$limit world/lavasizzle 0
$limit world/drip 0
$limit world/hotsiz 0

// Ricochet Sounds
$random puff/ric 		{ puff/ric1 puff/ric2 puff/ric3 puff/ric4 puff/ric5 puff/ric6 puff/ric7 puff/ric8 }
puff/ric1 			dsrich1
puff/ric2 			dsrich2
puff/ric3 			dsrich3
puff/ric4 			dsrich4
puff/ric5 			dsrich5
puff/ric6 			dsrich6
puff/ric7 			dsrich7
puff/ric8 			dsrich8

// Temporary Weapons
Sawedoff/Fire1		SAWNF1
Sawedoff/Fire2		SAWNF2
Sawedoff/Load		SAWNLOD

weapons/vblhit      dsvblhit
weapons/vblhi2      dsvblhi2
weapons/vblhi3      dsvblhi3
weapons/vblwal      dsvblwal
weapons/vblwa2      dsvblwa2
weapons/vblswg      dsvblswg
weapons/hamswg      dshamswg

weapons/gorfi1                dsgorfi1
weapons/gorfi2                dsgorfi2
weapons/gorhit                dsgorhit
weapons/gorsuc                dsgorsuc

weapons/crabfi                dscrabfi
weapons/crabex                dscrabex
weapons/crabf2                dscrabf2
weapons/crabx2                dscrabx2
weapons/wiggl1                dswiggl1
weapons/wiggl2                dswiggl2

Weapons/Heartbeat			SWHEARTB
Weapons/HeartSqueeze		SWHEARTS
Weapons/HeartBurn			HRTBURN

// Burning
Player/Burn					  DSBRNNG
Burn/Death1					  DSBURN1
Burn/Death2 				  DSBURN2
Burn/Death3					  DSBURN3
$random Burn/Death { Burn/Death1 Burn/Death2 Burn/Death3 }

Reflection/On			REFLON
Reflection/Off			REFLOFF

Intervention			INTERVE

RareDrop				RAREDROP
Items/Accessory			RAREPICK

Player/Move1			BOOTS1
Player/Move2			BOOTS2
Player/Move3			BOOTS3
Player/Move4			BOOTS4

$random Player/Move { Player/Move1 Player/Move2 Player/Move3 Player/Move4 }
$volume Player/Move 0.25
$volume Player/Move1 0.25
$volume Player/Move2 0.25
$volume Player/Move3 0.25
$volume Player/Move4 0.25

Player/Dash1			PLDASH1
Player/Dash2			PLDASH2
Player/Dash3			PLDASH3
Player/Dash4			PLDASH4
$random Player/Dash { Player/Dash1 Player/Dash2 Player/Dash3 Player/Dash4 }

Ability/Regen			ABREGEN


$random misc/xdeath		{ misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f misc/xdeath3a misc/xdeath3b misc/xdeath3c misc/xdeath4a misc/xdeath4b misc/xdeath4c }
misc/xdeath1a			dsxdth1a
misc/xdeath1b			dsxdth1b
misc/xdeath1c			dsxdth1c
misc/xdeath1d			dsxdth1d
misc/xdeath1e			dsxdth1e
misc/xdeath1f			dsxdth1f
misc/xdeath1g			dsxdth1g
$random misc/xdeath1		{ misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f misc/xdeath1g }
misc/xdeath4a			dsxdth4a
misc/xdeath4b			dsxdth4b
misc/xdeath4c			dsxdth4c
$random misc/xdeath4		{ misc/xdeath4a misc/xdeath4b misc/xdeath4c }

bloodsplat1 dsblud01
bloodsplat2 dsblud02
bloodsplat3 dsblud03
bloodsplat4 dsblud04
bloodsplat5 dsblud05
bloodsplat6 dsblud06

$random bloodsplat { misc/xdeath1c misc/xdeath1f misc/xdeath1g bloodsplat1 bloodsplat2 bloodsplat3 bloodsplat4 bloodsplat5 bloodsplat6 }
$limit bloodsplat 1

$volume misc/xdeath 0.5
$volume misc/xdeath1 0.5
$volume misc/xdeath4 0.5

Imp/Pain								DSIMPPAN
LostSoul/Pain							DSSOULPN
Cacodemon/Pain							DSCACOPN
HellKnight/Pain							DSHKPAIN
Arachnotron/Pain						DSARAPAN
Revenant/Pain							DSSKPAIN
Cyberdemon/Pain							DSCYBERP

SpiderMasterMind/MiniGunFire			DSSPIMIN
SpiderMasterMind/MiniGunEnd				DSSPIMI2
SpiderMasterMind/MiniGunSpin			DSSPISPN
SpiderMasterMind/MiniGunSpinEnd			DSSPIFST
SpiderMasterMind/Pain1					DSSPIPN1
SpiderMasterMind/Pain2					DSSPIPN2
$random SpiderMasterMind/Pain { SpiderMasterMind/Pain1 SpiderMasterMind/Pain2 }

CoolNFT									COOLNFT