actor BigMooMoo : Cyberdemon 30115
{ scale 4.0
  health 10000
  speed 30
  radius 160
  height 440
  +QUICKTORETALIATE
  mass 4000
  obituary "%o failed to milk the BigMooMoo!"
  painchance 0
  states
  { Missile:
      CYBR E 6 A_FaceTarget
      CYBR F 6 A_CustomMissile("Rocket", 220, -148)
      CYBR F 0 A_CustomMissile("Rocket", 220, -148, 10)
      CYBR F 0 A_CustomMissile("Rocket", 220, -148, -10)
      CYBR F 0 A_CustomMissile("Rocket", 220, -148, 20)
      CYBR F 0 A_CustomMissile("Rocket", 220, -148, -20)
      CYBR E 6 A_FaceTarget
      CYBR F 6 A_CustomMissile("Grenade", 210, -148)
      CYBR F 0 A_CustomMissile("Grenade", 210, -148, 15)
      CYBR F 0 A_CustomMissile("Grenade", 210, -148, -15)
      CYBR F 0 A_CustomMissile("Grenade", 210, -148, 30)
      CYBR F 0 A_CustomMissile("Grenade", 210, -148, -30)
      CYBR E 6 A_FaceTarget
      CYBR F 6 A_CustomMissile("Rocket", 230, -148)
      CYBR F 0 A_CustomMissile("Rocket", 230, -148, 20)
      CYBR F 0 A_CustomMissile("Rocket", 230, -148, -20)
      CYBR F 0 A_CustomMissile("Rocket", 230, -148, 40)
      CYBR F 0 A_CustomMissile("Rocket", 230, -148, -40)
      CYBR E 6 A_FaceTarget
      CYBR F 6 A_CustomMissile("Grenade", 210, -148)
      CYBR F 0 A_CustomMissile("Grenade", 210, -148, 15)
      CYBR F 0 A_CustomMissile("Grenade", 210, -148, -15)
      CYBR F 0 A_CustomMissile("Grenade", 210, -148, 50)
      CYBR F 0 A_CustomMissile("Grenade", 210, -148, -50)
      CYBR E 6 A_FaceTarget
      CYBR F 6 A_CustomMissile("Rocket", 220, -148)
      CYBR F 0 A_CustomMissile("Rocket", 220, -148, 2)
      CYBR F 0 A_CustomMissile("Rocket", 220, -148, -2)
      CYBR F 0 A_CustomMissile("Rocket", 220, -148, 30)
      CYBR F 0 A_CustomMissile("Rocket", 220, -148, -30)
      goto See

  }
}
actor BigMooMooSpawner : CustomMonsterInvasionSpot 30116
{ DropItem BigMooMoo }
