// DTINV
{
	mapname = DTINV01
	gamemode = invasion
	wavelimit = 8
}

{
	mapname = DTINV02
	gamemode = invasion
  	wavelimit = 5
}

{
	mapname = DTINV03
	gamemode = invasion
	wavelimit = 6
} 

{
	mapname = DTINV04
	gamemode = invasion
	wavelimit = 6
}

{
	mapname = DTINV05
	gamemode = invasion
	wavelimit = 6
}

{
	mapname = DTINV06
	gamemode = invasion
	wavelimit = 6
}

{ 
	mapname = DTINV07
	gamemode = Invasion
	wavelimit = 8
}

{
	mapname = DTINV08
	gamemode = invasion
	wavelimit = 7
}

{ 
	mapname = DTINV09
	gamemode = Invasion
	wavelimit = 8
}

{
	mapname = DTINV10
	gamemode = invasion
	wavelimit = 8
}

{
	mapname = DTINV11
	gamemode = invasion
	wavelimit = 6
}

{ 
	mapname = DTINV12
	gamemode = invasion
	wavelimit = 8
}

{
	mapname = DTINV13
	gamemode = invasion
	wavelimit = 9
}

{
	mapname = DTINVSC
	gamemode = invasion
	wavelimit = 4
}


// ALINV
{
  mapname=alinv01
  gamemode=invasion
  wavelimit=8
}

{
  mapname=alinv02
  gamemode=invasion
  wavelimit=6
}

{
  mapname=alinv03
  gamemode=invasion
  wavelimit=8
}

{
  mapname=alinv04
  gamemode=invasion
  wavelimit=5
}

{ 
  mapname=alinv05
  gamemode=invasion
  wavelimit=10
}

{
  mapname=alinv06
  gamemode=invasion
  wavelimit=7
}

{
  mapname=alinv07
  gamemode=invasion
  wavelimit=4
}

{ 
  mapname=alinv08
  gamemode=invasion
  wavelimit=6
}

{
  mapname=alinv09
  gamemode=invasion
  wavelimit=7
}

{
  mapname=alinv10
  gamemode=invasion
  wavelimit=4
}

{
  mapname=alinv11
  gamemode=invasion
  wavelimit=8
}
