ACTOR HPipe1 325
{
  Radius 16
  Height 128
  Tag "Pipe 1"
  +SOLID
  +NOGRAVITY
  States
  {
  Spawn:
    PIP1 A -1
    Stop
  }
}

ACTOR HPipe2 326
{
  Radius 16
  Height 128
  Tag "Pipe 2"
  +SOLID
  +NOGRAVITY
  States
  {
  Spawn:
    PIP2 A -1
    Stop
  }
}

ACTOR HPipe3 327
{
  Radius 16
  Height 128
  Tag "Pipe 3"
  +SOLID
  +NOGRAVITY
  States
  {
  Spawn:
    PIP3 A -1
    Stop
  }
}

ACTOR HPipe4 328
{
  Radius 16
  Height 128
  Tag "Pipe 4"
  +SOLID
  +NOGRAVITY
  States
  {
  Spawn:
    PIP4 A -1
    Stop
  }
}

ACTOR HPipe5 329
{
  Radius 16
  Height 128
  Tag "Pipe 5"
  +SOLID
  States
  {
  Spawn:
    PIP5 A -1
    Stop
  }
}

Actor D64Lamp1 30030
{
Radius 16
Height 75
+SOLID
States
{
Spawn:
	D641 A -1 Bright
	Stop
}
}

Actor D64Lamp2 30031
{
Radius 16
Height 60
+SOLID
States
{
Spawn:
	D642 A -1 Bright
	Stop
}
}

Actor D64Lamp3 30032
{
Radius 10
Height 55
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
	D643 A -1 Bright
	Stop
}
}

Actor D64Lamp4 30033
{
Radius 8
Height 8
-SOLID
+NOGRAVITY
States
{
Spawn:
	D644 A -1 Bright
	Stop
}
}

ACTOR DemonLamp 7004
{
  Mass 99999
  Radius 20
  Height 57
  +NODAMAGETHRUST
  +DONTBLAST
  +NOGRAVITY
  +SPAWNCEILING
  +SOLID
  States
  {
  Spawn:
     _DMC BCDE 3
	 Loop
  }
}

ACTOR DemonLampExt 7005
{
  Mass 99999
  Radius 20
  Height 57
  +NODAMAGETHRUST
  +DONTBLAST
  +NOGRAVITY
  +SPAWNCEILING
  +SOLID
  States
  {
  Spawn:
     _DMC A -1
	 Stop
  }
}

ACTOR RedWallTorch 12501
{
  +NOBLOCKMAP
  +NOGRAVITY
  +FIXMAPTHINGPOS
  Radius 6.5
  States
  {
  Spawn:
    YWTR ABCD 4 Bright
    Loop
  }
}

Actor BloodyChalice1 12802
{
  +FloorClip
  States
  {
  Spawn:
    CHLC A -1
	Stop
  }
}

ACTOR HexenStandCandleRed  14336
{

		Radius 6
	Height 60
	+SOLID
		States
		{
			Spawn:
				SCAN DEF 4 Bright
				Loop
		}
}

Actor FloatingCandleBrick 14400
{
		Radius 12
		Height 1
		+NOGRAVITY
		+FLOAT
		+FLOATBOB
	States
	{
	Spawn:
		FCN2 ABC 4 Bright
		Loop
	}
}

Actor PSXBloodyChain 32701
{
	Radius 16
	Height 88
	+NOGRAVITY
	+SPAWNCEILING
	States
	{
	Spawn:
		BLCH A -1
		Stop
	}
}

ACTOR TechBarrelGrey : ExplosiveBarrel 12711
{
	//$Title Tech Barrel Gray
	//$Category Obstacles
	//$Arg0 Pushable
	//$Arg0Default 1
	//$Arg0Type 11
	//$Arg0Enum falsetrue
	
	Scale 0.9
	DeathSound "weapons/bfgx"
	DamageType "BFGSplash"
	
		States
		{
			Spawn:
				BART A 0 NoDelay A_JumpIf(args[0] == 1, "MakePushable")
			Spawn2:
				BART A -1
				Stop
			MakePushable:
				BART A 0 A_ChangeFlag ("PUSHABLE", TRUE)
				BART A 0 A_ChangeFlag ("SLIDESONWALLS", TRUE)
				goto Spawn2
			Death:
				TNT1 A 0 A_Scream
				TNT1 A 0 A_Explode (100, 192)
				TNT1 A 24 A_SpawnItem ("TechBarrelExplosion", 0, 16)
				TNT1 A 1054 A_BarrelDestroy
				TNT1 A 5 A_Respawn
				Wait
		}
}

ACTOR TechBarrelTan : TechBarrelGrey 12713
{
	//$Title Tech Barrel Tan
	
		States
		{
			Spawn:
				BART B 0 NoDelay A_JumpIf(args[0] == 1, "MakePushable")
			Spawn2:
				BART B -1
				Stop
			MakePushable:
				BART B 0 A_ChangeFlag ("PUSHABLE", TRUE)
				BART B 0 A_ChangeFlag ("SLIDESONWALLS", TRUE)
				goto Spawn2
		}
}

ACTOR TechBarrelGreen : TechBarrelGrey 12712
{
	//$Title Tech Barrel Green
	
		States
		{
			Spawn:
				BART C 0 NoDelay A_JumpIf(args[0] == 1, "MakePushable")
			Spawn2:
				BART C -1
				Stop
			MakePushable:
				BART C 0 A_ChangeFlag ("PUSHABLE", TRUE)
				BART C 0 A_ChangeFlag ("SLIDESONWALLS", TRUE)
				goto Spawn2
		}
}

ACTOR TechBarrelExplosion
{
	+MISSILE
	+NOBLOCKMAP
	+NOGRAVITY

	States
	{
		Spawn:
		    BFE1 ABCDEF 6 Bright
			Stop
	}
}
Actor ImpaledRebel 100
{
Radius 12
Height 64
+SOLID
States
{
Spawn:
	SIMR A -1
	Stop
}
}

Actor ImpaledRebel2 101
{ 
Radius 12
Height 64
+SOLID
States
{
Spawn:
	SIMR B -1
	Stop
}
}

Actor NTreeDead1 1003
{
Radius 13
Height 160
+SOLID
States
{
Spawn:
	NTRE A -1
	Stop
}
}

Actor NTreeDead2 1004
{
Radius 13
Height 160
+SOLID
States
{
Spawn:
	NTRE B -1
	Stop
}
}

Actor NTreeSwamp1 1001
{
Radius 13
Height 140
+SOLID
States
{
Spawn:
	NTRE C -1
	Stop
}
}

Actor NTreeSwamp2 1002
{
Radius 10
Height 120
+SOLID
States
{
Spawn:
	NTRE D -1
	Stop
}
}

Actor NSwampLog 1005
{
Radius 12
Height 17
+SOLID
States
{
Spawn:
	NTRE E -1
	Stop
}
}

Actor NSwampStump 1006
{
Radius 12
Height 20
+SOLID
States
{
Spawn:
	NTRE F -1
	Stop
}
}
 
Actor NSwampRoot 1007
{
Radius 10
Height 20
+SOLID
States
{
Spawn:
	NTRE G -1
	Stop
}
}

ACTOR DITATallTorchDarkBlue 21001
{
  Game Doom
  Radius 25
  Height 137
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    TDBL ABCDEFGHIJK 3 Bright
    Loop
  }
}

Actor CeilingBrazierBlue 21002
{
Radius 20
Height 82
+SOLID
+NOGRAVITY
+SPAWNCEILING
+BRIGHT
States
{
Spawn:
	CBRU ABCDEFGH 3
	Loop
}
}

ACTOR PlantA 21003
{
	Radius 16
	Height 64
	-SOLID
	+NOBLOCKMAP
	States
	{
	Spawn:
	    PLNT A -1
		Stop
	}
}

ACTOR PlantB : PlantA 21004
{
	States
	{
	Spawn:
	    PLNT B -1
		Stop
	}
}

ACTOR PlantC : PlantA 21005
{
	States
	{
	Spawn:
	    PLNT C -1
		Stop
	}
}

ACTOR DITAWallTorchWhite 21031
{
  +NOBLOCKMAP
  +NOGRAVITY
  +FIXMAPTHINGPOS
  Radius 6.5
  States
  {
  Spawn:
    WTWH ABCDEFGHIJK 3 Bright 
    Loop
  }
}

ACTOR DITAWallTorchPink 21028
{
  +NOBLOCKMAP
  +NOGRAVITY
  +FIXMAPTHINGPOS
  Radius 6.5
  States
  {
  Spawn:
    WTPI ABCDEFGHIJK 3 Bright
    Loop
  }
}


ACTOR RedPlantA 118
{
	Radius 16
	Height 64
	-SOLID
	+NOBLOCKMAP
	States
	{
	Spawn:
	    PLNR A -1
		Stop
	}
}

ACTOR RedPlantB : RedPlantA  119
{
	States
	{
	Spawn:
	    PLNR B -1
		Stop
	}
}

ACTOR RedPlantC : RedPlantA   120
{
	States
	{
	Spawn:
	    PLNR C -1
		Stop
	}
}

Actor TangoTreeBase
{
	Radius 12
	Height 64
	ProjectilePassHeight -16
	+SOLID
}

ACTOR TangoRedTreeA : TangoTreeBase 28819
{
	States
	{
	Spawn:
	    TRER A -1
		Stop
	}
}

ACTOR TangoRedTreeB : TangoTreeBase 28820
{
	States
	{
	Spawn:
	    TRER B -1
		Stop
	}
}

ACTOR TangoRedTreeC : TangoTreeBase 28821
{
	States
	{
	Spawn:
	    TRER C -1
		Stop
	}
}

ACTOR TangoYellowTreeA : TangoTreeBase 28830
{
	States
	{
	Spawn:
	    TREY A -1
		Stop
	}
}

ACTOR TangoYellowTreeB : TangoTreeBase 28831
{
	States
	{
	Spawn:
	    TREY B -1
		Stop
	}
}

ACTOR TangoYellowTreeC : TangoTreeBase 28832
{
	States
	{
	Spawn:
	    TREY C -1
		Stop
	}
}

ACTOR TangoYellowTreeD : TangoTreeBase 28833
{
	States
	{
	Spawn:
	    TREY D -1
		Stop
	}
}
ACTOR TangoRedTreeD : TangoTreeBase 28822
{
	States
	{
	Spawn:
	    TRER D -1
		Stop
	}
}

Actor CeilingBrazier 2000
{
Radius 20
Height 82
+SOLID
+NOGRAVITY
+SPAWNCEILING
+BRIGHT
States
{
Spawn:
	CBRA ABCDEFGH 3
	Loop
}
}