graphic HUDODBF, 128, 128
{
    Patch HUDODBF1, 0, 0
}

graphic HTRACK, 42, 42
{
    Patch HTRACK1, 0, 0
}

graphic CTRACK, 264, 262
{
    Patch CTRACK1, 0, 0
}

graphic HUNGRTRK, 110, 113
{
    Patch HTRACK4, 0, 0
    XScale 0.5
    YScale 0.5
}

graphic M_GVH, 246, 132
{
	Patch GVHLOGO, 16, 6
    XScale 2.0
    YScale 2.0
}

graphic TANIBX, 64, 64
{
    Patch TANIB1, 0, 0
}

graphic THEADR1X, 350, 212
{
    Patch THEADR1, 0, 0
    XScale 5.5
    YScale 8.0
}

graphic THEADR2X, 350, 212
{
    Patch THEADR2, 0, 0
    XScale 5.5
    YScale 8.0
}

graphic ENGSTATI, 64, 64
{
    Patch ENGSTAT1, 0, 0
}

graphic ENGTV, 128, 128
{
    Patch ENGTV, 0, 0
}

graphic ENGTVX, 128, 128
{
    Patch ENGTV, 0, 0
}


graphic ACHIVSEX, 320, 84
{
    Patch ACHIVSE1, 0, 0
}

graphic ACHIVBGN, 800, 600
{
    Patch ACHIVBG, 0, 0
    {
        translation "0:255=%[0.00,0.00,0.00]:[1.0,1.0,1.0]"
    }
}

texture ENGCAM0, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM1, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM2, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM3, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM4, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM5, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM6, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM7, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM8, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM9, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM10, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM11, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM12, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM13, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM14, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM15, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM16, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM17, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM18, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM19, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM20, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM21, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM22, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM23, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM24, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM25, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM26, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM27, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM28, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM29, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM30, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM31, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM32, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM33, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM34, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM35, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM36, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM37, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM38, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM39, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM40, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM41, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM42, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM43, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM44, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM45, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM46, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM47, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM48, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM49, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM50, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM51, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM52, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM53, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM54, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM55, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM56, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM57, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM58, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM59, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM60, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM61, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM62, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM63, 64, 64 { Patch TDISAB, 0, 0}
texture ENGCAM64, 64, 64 { Patch TDISAB, 0, 0}

// sprite 1

sprite SJHEA0, 640, 130 { offset 160, -95 Patch SJHAA0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEB0, 640, 130 { offset 160, -95 Patch SJHAB0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEC0, 640, 130 { offset 160, -95 Patch SJHAC0, 0, 0 {Translation Desaturate, 31}}
sprite SJHED0, 640, 130 { offset 160, -95 Patch SJHAD0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEE0, 640, 130 { offset 160, -95 Patch SJHAE0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEF0, 640, 130 { offset 160, -95 Patch SJHAF0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEG0, 640, 130 { offset 160, -95 Patch SJHAG0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEH0, 640, 130 { offset 160, -95 Patch SJHAH0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEI0, 640, 130 { offset 160, -95 Patch SJHAI0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEJ0, 640, 130 { offset 160, -95 Patch SJHAJ0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEK0, 640, 130 { offset 160, -95 Patch SJHAK0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEL0, 640, 130 { offset 160, -95 Patch SJHAL0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEM0, 640, 130 { offset 160, -95 Patch SJHAM0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEN0, 640, 130 { offset 160, -95 Patch SJHAN0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEO0, 640, 130 { offset 160, -95 Patch SJHAO0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEP0, 640, 130 { offset 160, -95 Patch SJHAP0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEQ0, 640, 130 { offset 160, -95 Patch SJHAQ0, 0, 0 {Translation Desaturate, 31}}
sprite SJHER0, 640, 130 { offset 160, -95 Patch SJHAR0, 0, 0 {Translation Desaturate, 31}}
sprite SJHES0, 640, 130 { offset 160, -95 Patch SJHAS0, 0, 0 {Translation Desaturate, 31}}
sprite SJHET0, 640, 130 { offset 160, -95 Patch SJHAT0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEU0, 640, 130 { offset 160, -95 Patch SJHAU0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEV0, 640, 130 { offset 160, -95 Patch SJHAV0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEW0, 640, 130 { offset 160, -95 Patch SJHAW0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEX0, 640, 130 { offset 160, -95 Patch SJHAX0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEY0, 640, 130 { offset 160, -95 Patch SJHAY0, 0, 0 {Translation Desaturate, 31}}
sprite SJHEZ0, 640, 130 { offset 160, -95 Patch SJHAZ0, 0, 0 {Translation Desaturate, 31}}


// sprite 2

sprite SJHFA0, 640, 130 { offset 160, -95 Patch SJHBA0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFB0, 640, 130 { offset 160, -95 Patch SJHBB0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFC0, 640, 130 { offset 160, -95 Patch SJHBC0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFD0, 640, 130 { offset 160, -95 Patch SJHBD0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFE0, 640, 130 { offset 160, -95 Patch SJHBE0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFF0, 640, 130 { offset 160, -95 Patch SJHBF0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFG0, 640, 130 { offset 160, -95 Patch SJHBG0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFH0, 640, 130 { offset 160, -95 Patch SJHBH0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFI0, 640, 130 { offset 160, -95 Patch SJHBI0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFJ0, 640, 130 { offset 160, -95 Patch SJHBJ0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFK0, 640, 130 { offset 160, -95 Patch SJHBK0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFL0, 640, 130 { offset 160, -95 Patch SJHBL0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFM0, 640, 130 { offset 160, -95 Patch SJHBM0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFN0, 640, 130 { offset 160, -95 Patch SJHBN0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFO0, 640, 130 { offset 160, -95 Patch SJHBO0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFP0, 640, 130 { offset 160, -95 Patch SJHBP0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFQ0, 640, 130 { offset 160, -95 Patch SJHBQ0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFR0, 640, 130 { offset 160, -95 Patch SJHBR0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFS0, 640, 130 { offset 160, -95 Patch SJHBS0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFT0, 640, 130 { offset 160, -95 Patch SJHBT0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFU0, 640, 130 { offset 160, -95 Patch SJHBU0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFV0, 640, 130 { offset 160, -95 Patch SJHBV0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFW0, 640, 130 { offset 160, -95 Patch SJHBW0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFX0, 640, 130 { offset 160, -95 Patch SJHBX0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFY0, 640, 130 { offset 160, -95 Patch SJHBY0, 0, 0 {Translation Desaturate, 31}}
sprite SJHFZ0, 640, 130 { offset 160, -95 Patch SJHBZ0, 0, 0 {Translation Desaturate, 31}}