ACTOR TallTree 10250
{    
    //$Category "Ghouls vs Humans Decoration"
    //$Title Tree 5
    Height 144
    Radius 32
    Mass 0x7FFFFFFF
    +NODAMAGE
    +SHOOTABLE
    +NOBLOOD
    +SOLID
    States
    {
    Spawn:
        TREK A 5
        Loop
    }
}

ACTOR RainSpawner 10251
{    
    //$Category "Ghouls vs Humans Decoration"
    //$Title Rain Spawner
	+MISSILE
	+NOCLIP
	+NOGRAVITY
	+NOBLOCKMAP
    +SPAWNCEILING
	+CLIENTSIDEONLY
	+NONETID
 	States
 	{
 	Spawn:
		TNT1 A 3 A_JumpIf(Z>=CeilingZ,1)
		TNT1 A 3 A_SpawnItemEx("RainDrop",Random(0,-128),Random(0,-128),0,Random(0,1),Random(0,1),-Random(1,5),Random(0,255),0) 
 		Goto Spawn
	}
}

ACTOR HRainSpawner 10253
{    
    //$Category "Ghouls vs Humans Decoration"
    //$Title Rain Spawner 2
	+MISSILE
	+NOCLIP
	+NOGRAVITY
	+NOBLOCKMAP
    +SPAWNCEILING
 	States
 	{
 	Spawn:
		TNT1 A 3 A_JumpIf(Z>=CeilingZ,1)
		TNT1 A 3 A_SpawnItemEx("RainDrop",Random(0,-32),Random(0,-32),0,Random(0,1),Random(0,1),-Random(1,5),Random(0,255),0) 
 		Goto Spawn
	}
}

ACTOR RainDrop 10252
{    
    //$Category "Ghouls vs Humans Decoration"
    //$Title Rain Drop
	+MISSILE 
	+NOBLOCKMAP 
	+DROPOFF 
	+CLIENTSIDEONLY
	+NOTELEPORT
    +SPAWNCEILING
	+DONTSPLASH
	XScale 0.25
	States
	{
	Spawn:
		RAIN A 1 A_JumpIf(WaterLevel>=1,"Death")
		Loop
	Death:
		TNT1 A 1
		Stop
	}
}

ACTOR RainDropS 10254
{    
    //$Category "Ghouls vs Humans Decoration"
    //$Title Rain Drop 2
	+MISSILE 
	+NOBLOCKMAP 
	+DROPOFF 
	+CLIENTSIDEONLY
	+NOTELEPORT
    +SPAWNCEILING
	+DONTSPLASH
	XScale 0.25
	States
	{
	Spawn:
		RAIN A 1 A_JumpIf(WaterLevel>=1,"Death")
		Loop
	Death:
		TNT1 A 1
        Stop
	}
}