//Teleporter Gun Sounds
TeleporterShot	DSPORTF
TeleporterHit	DSPORTH
TeleporterNo	DSTPNOAM

//BERSERKER FIST OF SCREAMING FURY HOKUTO NO KEN
Scream			DSSUSCRM
OldScream		DSOLSCRM
NoScream		DSEMPTY

//Knife Sounds
KnifeHitThing	DSKNIFE
KnifeHitWall	DSKNIFE3	
KnifeMiss		DSKNIFE2

//Uh, Jetpack!!
JetpackGo		DSJPKYES
JetpackDie		DSJPKNO
JetpackExplode	DSLABOMB

//Teehee
Radar			DSRADAR

//Other Seeker-Weapon-Related Sounds
PistolFire		DSPSFIRE
ShotgunFire		DSSGFIRE
ShotgunCock		DSSGCOCK
ChaingunFire	DSCGFIRE
PlasmaFire		DSPLFIRE
TeleporterFire	DSTPFIRE

//Grenades for Terminator
weapons/grnpullpin              dsgrpin
weapons/grntoss                 dsgrtoss
weapons/grnbounce               dsgrdrop
weapons/explode1	        dsboomx1
weapons/explode2	        dsboomx2
weapons/explode3	        dsboomx3
weapons/explode4	        dsboomx4
$random weapons/explode  { weapons/explode1 weapons/explode2 weapons/explode3 weapons/explode4 }

//DELICIOUS GIBS
splash/gib1 DSGIBLD1
splash/gib2 DSGIBLD2
splash/gib3 DSGIBLD3
$random splash/gibs { splash/gib1 splash/gib2 splash/gib3 }

//Splashes for liquid flats
splash/hot					dshtsiz
splash/slime				dsmuck
splash/slimesmall			dsmucksm
splash/water				dsgloop
splash/watersmall			dsfloush
splash/lava					dsburn
splash/lavasmall			dsburnsm
$RANDOM splash/blood { splash/blood1 splash/blood2 }
splash/blood1				dssplat1
splash/blood2				dssplat2
$RANDOM splash/bloodsmall { splash/bloodsmall1 splash/bloodsmall2 }
splash/bloodsmall1			dssplat3
splash/bloodsmall2			dssplat4
$RANDOM splash/blooddrop { splash/blood1 splash/blood2 splash/bloodsmall1 splash/bloodsmall2 }
njmt						dsempty

//Bullet ricochet sounds
$random weapons/ricochet { weapons/ricochet1 weapons/ricochet2 weapons/ricochet3 weapons/ricochet4 weapons/ricochet5 weapons/ricochet6 weapons/ricochet7 }
$limit weapons/ricochet 0
weapons/ricochet1	DSRICO1
weapons/ricochet2	DSRICO2
weapons/ricochet3	DSRICO3
weapons/ricochet4	DSRICO4
weapons/ricochet5	DSRICO5
weapons/ricochet6	DSRICO6
weapons/ricochet7	DSRICO7

//STEPS!!!!!!!
$random floor/step		{ floor/step01  floor/step02 floor/step03 floor/step04  floor/step05 floor/step06 floor/step07 floor/step08 }
floor/step01	dsstep1
floor/step02	dsstep2
floor/step03	dsstep3
floor/step04	dsstep4
floor/step05	dsstep5
floor/step06	dsstep6
floor/step07	dsstep7
floor/step08	dsstep8
$limit floor/step 1
$random floor/carpet		{ floor/carpet01  floor/carpet02 floor/carpet03 }
floor/carpet01	dscarp1
floor/carpet02	dscarp2
floor/carpet03	dscarp3
$limit floor/carpet 1
$random floor/dirt		{ floor/dirt01  floor/dirt02 floor/dirt03 floor/dirt04  floor/dirt05 floor/dirt06 }
floor/dirt01	dsdirt1
floor/dirt02	dsdirt2
floor/dirt03	dsdirt3
floor/dirt04	dsdirt4
floor/dirt05	dsdirt5
floor/dirt06	dsdirt6
$limit floor/dirt 1
$random floor/elec		{ floor/elec1  floor/elec2 floor/elec3 }
floor/elec1	dselec1
floor/elec2	dselec2
floor/elec3	dselec3
$limit floor/elec 1
$random floor/gravel		{ floor/grav01  floor/grav02 floor/grav03 floor/grav04 }
floor/grav01	dsgrav1
floor/grav02	dsgrav2
floor/grav03	dsgrav3
floor/grav04	dsgrav4
$limit floor/gravel 1
$random floor/hard		{ floor/hard01  floor/hard02 floor/hard03 floor/hard04  floor/hard05 floor/hard06 }
floor/hard01	dshard1
floor/hard02	dshard2
floor/hard03	dshard3
floor/hard04	dshard4
floor/hard05	dshard5
floor/hard06	dshard6
$limit floor/hard 1
$random floor/metal		{ floor/metl01  floor/metl02 floor/metl03 floor/metl04  floor/metl05 floor/metl06 }
floor/metl01	dsmet101
floor/metl02	dsmet102
floor/metl03	dsmet103
floor/metl04	dsmet104
floor/metl05	dsmet105
floor/metl06	dsmet106
$limit floor/metal 1
$random floor/metal2		{ floor/met201  floor/met202 floor/met203 floor/met204 }
floor/met201	dsmet201
floor/met202	dsmet202
floor/met203	dsmet203
floor/met204	dsmet204
$limit floor/metal2 1
$random floor/rock		{ floor/rock01  floor/rock02 floor/rock03 floor/rock04  floor/rock05 floor/rock06 floor/rock07 floor/rock08 }
floor/rock01	dsrock1
floor/rock02	dsrock2
floor/rock03	dsrock3
floor/rock04	dsrock4
floor/rock05	dsrock5
floor/rock06	dsrock6
floor/rock07	dsrock7
floor/rock08	dsrock8
$limit floor/rock 1
$random floor/slimy		{ floor/slimy01  floor/slimy02 floor/slimy03 floor/slimy04 }
floor/slimy01	dsslimy1
floor/slimy02	dsslimy2
floor/slimy03	dsslimy3
floor/slimy04	dsslimy4
$limit floor/slimy 1
$random floor/snow		{ floor/snow01  floor/snow02 floor/snow03 floor/snow04  floor/snow05 floor/snow06 }
floor/snow01	dssnow1
floor/snow02	dssnow2
floor/snow03	dssnow3
floor/snow04	dssnow4
floor/snow05	dssnow5
floor/snow06	dssnow6
$limit floor/snow 1
$random floor/tile		{ floor/tile101  floor/tile102 floor/tile103 floor/tile104  floor/tile105 floor/tile106 }
floor/tile101	dstile11
floor/tile102	dstile12
floor/tile103	dstile13
floor/tile104	dstile14
floor/tile105	dstile15
floor/tile106	dstile16
$limit floor/tile 1
$random floor/tile2		{ floor/tile201  floor/tile202 floor/tile203 floor/tile204  floor/tile205 floor/tile206 floor/tile207 floor/tile208 }
floor/tile201	dstile21
floor/tile202	dstile22
floor/tile203	dstile23
floor/tile204	dstile24
floor/tile205	dstile25
floor/tile206	dstile26
floor/tile207	dstile27
floor/tile208	dstile28
$limit floor/tile2 1
$random floor/wood		{ floor/wood01  floor/wood02 floor/wood03 floor/wood04 }
floor/wood01	dswood1
floor/wood02	dswood2
floor/wood03	dswood3
floor/wood04	dswood4
$limit floor/wood 1

//Map Sounds
Glass				dsglass
ForceField			dsforce