ACTOR helilight 30666
{
	Radius 6
	Height 2
	-SOLID
	-SHOOTABLE
	+NODAMAGE
	+NOGRAVITY
	States {
		Spawn:
			NO3D A -1
			Stop
	}
}

ACTOR LightCoronaWhite 30667
{
	Radius 8
	Height 1
	+NOGRAVITY
	+NODAMAGE
	-SOLID
	-SHOOTABLE
	Alpha 1
	Scale 0.5
	RenderStyle Add
	States {
		Spawn:
			CORN A -1
			STOP
	}
}

ACTOR LightCoronaRed 30668
{
	Radius 8
	Height 1
	+NOGRAVITY
	+NODAMAGE
	-SOLID
	-SHOOTABLE
	Alpha 1
	Scale 0.5
	RenderStyle Add
	States {
		Spawn:
			CORR A -1
			STOP
	}
}

ACTOR MorbingJumpPad 30669
{
	Radius 32
	Height 8
	-SOLID
	-SHOOTABLE
	+NODAMAGE
	+NOGRAVITY
	States {
		Spawn:
			NO3D AB 25
			Loop
	}
}

ACTOR curvelites 30670
{
	Radius 32
	Height 8
	-SOLID
	-SHOOTABLE
	+NODAMAGE
	+NOGRAVITY
	States {
		Spawn:
			NO3D A -1
			Stop
	}
}

ACTOR curvelites2 30671
{
	Radius 32
	Height 8
	-SOLID
	-SHOOTABLE
	+NODAMAGE
	+NOGRAVITY
	States {
		Spawn:
			NO3D A -1
			Stop
	}
}

ACTOR ceillite 30672
{
	Radius 32
	Height 8
	-SOLID
	-SHOOTABLE
	+NODAMAGE
	+NOGRAVITY
	States {
		Spawn:
			NO3D A -1
			Stop
	}
}

ACTOR horzvent 30673
{
	Radius 32
	Height 8
	-SOLID
	-SHOOTABLE
	+NODAMAGE
	+NOGRAVITY
	States {
		Spawn:
			NO3D A -1
			Stop
	}
}

ACTOR curvelow 30674
{
	Radius 32
	Height 8
	-SOLID
	-SHOOTABLE
	+NODAMAGE
	+NOGRAVITY
	States {
		Spawn:
			NO3D A -1
			Stop
	}
}

ACTOR curvelow2 30675
{
	Radius 32
	Height 8
	-SOLID
	-SHOOTABLE
	+NODAMAGE
	+NOGRAVITY
	States {
		Spawn:
			NO3D A -1
			Stop
	}
}

ACTOR towerlite 30676
{
	Radius 32
	Height 8
	-SOLID
	-SHOOTABLE
	+NODAMAGE
	+NOGRAVITY
	States {
		Spawn:
			NO3D A -1
			Stop
	}
}

ACTOR towerlite2 30677
{
	Radius 32
	Height 8
	-SOLID
	-SHOOTABLE
	+NODAMAGE
	+NOGRAVITY
	States {
		Spawn:
			NO3D A -1
			Stop
	}
}

ACTOR towerlite3 30678
{
	Radius 32
	Height 8
	-SOLID
	-SHOOTABLE
	+NODAMAGE
	+NOGRAVITY
	States {
		Spawn:
			NO3D A -1
			Stop
	}
}

ACTOR billboard 30679
{
	Radius 32
	Height 8
	-SOLID
	-SHOOTABLE
	+NODAMAGE
	+NOGRAVITY
	States {
		Spawn:
			TNT1 A 0
			TNT1 A 0 A_Jump(256,"Spawn0","Spawn1","Spawn2","Spawn3","Spawn4","Spawn5","Spawn6","Spawn7","Spawn8","Spawn9","Spawn10","Spawn11","Spawn12","Spawn13","Spawn14","Spawn15","Spawn16","Spawn17","Spawn18","Spawn19","Spawn20","Spawn21","Spawn22","Spawn23")
		Spawn0:
			NO3D YZYZY 2 
			NO3D A 350
			Goto Spawn
		Spawn1:
			NO3D YZYZY 2 
			NO3D B 350
			Goto Spawn
		Spawn2:
			NO3D YZYZY 2 
			NO3D C 350
			Goto Spawn
		Spawn3:
			NO3D YZYZY 2 
			NO3D D 350
			Goto Spawn
		Spawn4:
			NO3D YZYZY 2 
			NO3D E 350
			Goto Spawn
		Spawn5:
			NO3D YZYZY 2 
			NO3D F 350
			Goto Spawn
		Spawn6:
			NO3D YZYZY 2 
			NO3D G 350
			Goto Spawn
		Spawn7:
			NO3D YZYZY 2 
			NO3D H 350
			Goto Spawn
		Spawn8:
			NO3D YZYZY 2 
			NO3D I 350
			Goto Spawn
		Spawn9:
			NO3D YZYZY 2 
			NO3D J 350
			Goto Spawn
		Spawn10:
			NO3D YZYZY 2 
			NO3D K 350
			Goto Spawn
		Spawn11:
			NO3D YZYZY 2
			NO3D L 350
			Goto Spawn
		Spawn12:
			NO3D YZYZY 2
			NO3D M 350
			Goto Spawn
		Spawn13:
			NO3D YZYZY 2
			NO3D N 350
			Goto Spawn
		Spawn14:
			NO3D YZYZY 2
			NO3D O 350
			Goto Spawn
		Spawn15:
			NO3D YZYZY 2
			NO3D P 350
			Goto Spawn
		Spawn16:
			NO3D YZYZY 2
			NO3D Q 350
			Goto Spawn
		Spawn17:
			NO3D YZYZY 2
			NO3D R 350
			Goto Spawn
		Spawn18:
			NO3D YZYZY 2
			NO3D S 350
			Goto Spawn
		Spawn19:
			NO3D YZYZY 2
			NO3D T 350
			Goto Spawn
		Spawn20:
			NO3D YZYZY 2
			NO3D U 350
			Goto Spawn
		Spawn21:
			NO3D YZYZY 2
			NO3D V 350
			Goto Spawn
		Spawn22:
			NO3D YZYZY 2
			NO3D W 350
			Goto Spawn
		Spawn23:
			NO3D YZYZY 2
			NO3D X 350
			Goto Spawn
	}
}

ACTOR SkyMoon 30680
{
	Radius 8
	Height 1
	+NOGRAVITY
	+NODAMAGE
	-SOLID
	-SHOOTABLE
	Alpha 1
	Scale 0.5
	RenderStyle Add
	States {
		Spawn:
			MOON A -1
			STOP
	}
}

ACTOR SkyNebula 30681
{
	Radius 8
	Height 1
	+NOGRAVITY
	+NODAMAGE
	-SOLID
	-SHOOTABLE
	Alpha 1
	Scale 0.5
	RenderStyle Add
	States {
		Spawn:
			NEBL A -1
			STOP
	}
}