user int horizontal_position = 0; //The horizontal position to draw runes on HUD. This is used as an offset from the default position.
user int vertical_position = 0; //The vertical position to draw runes on HUD This is used as an offset from the default position.
noarchive user int PlayerRunesOn = 1; //Keeps track if a player has all runes turned on or off.
noarchive user float HighJumpRuneHeight = 8.0; //Defines jump height setting for the High Jump rune. Default height is 8.0.
server float drop_chance = 1.0; //Between 0 and 100%. Accepts decimal point values. This is a percent chance of a rune drop.
server int drop_runes_death = 0; //Causes players to drop acquired runes when they die. Set to 1 to enable.
server int prosperity_max_health = 999; //Any 32-bit signed integer from 1 to 2147483647. May cause unintended game breaking behavior if set too high of a value. If changed in game, players need to toggle the rune on/off to set. Default is 999.
server int AmmoRegenerationMultiplier = 2; //Multiplier to determine how much ammo to regenerate when using the Ammo Regeneration Rune. Default is 2. Note that this is not the actual amount of ammo given but a multiplier for the quantity of an actor given with GiveInventory function.
server int ArmorRegenerationMultiplier = 2; //Multiplier to determine how much armor to regenerate when using the Armor Regeneration Rune. Default is 2. Note that this is not the actual amount of armor given but a multiplier for the quantity of an actor given with GiveInventory function.
server int AmmoRegenerationSpeed = 35; //Defines the regeneration interval (in game-tics) of the Ammo Regeneration rune. Default is 35 tics (1 real world second of time).
server int ArmorRegenerationSpeed = 35; //Defines the regeneration interval (in game-tics) of the Armor Regeneration rune. Default is 35 tics (1 real world second of time).
server string StrengthRuneDamageFactor = 4.0; //From 1.1 to 4.0 (one decimal place only). Must use decimal. Higher numbers means the player is stronger. Default is 4.0 to match the exact behavior of older versions.
server string ResistanceRuneDamageFactor = 0.3; //From 0.1 to 0.9 (one decimal place only). Must use decimal. Lower numbers means the player has more resistance. Default is 0.3 to closely match behavior of older versions.
noarchive server string AddAmmo; //String name for an ammo actor to add to the database. Used by the Ammo Regeneration rune. Use RCON to set the name, then use RCON to pukename script "AddAmmoDB" to commit to the database.
noarchive server string AddArmor; //String name for an armor actor to add to the database. Used by the Armor Regeneration rune. Use RCON to set the name, then use RCON to pukename script "AddArmorDB" to commit to the database.
noarchive server string RemoveAmmo; //String name for removing (disabling) ammo actor in the database. Used by the Ammo Regeneration rune. Use RCON to set the name, then use RCON to pukename script "RemoveAmmoDB" to commit to the database.
noarchive server string RemoveArmor; //String name for removing (disabling) armor actor in the database. Used by the Armor Regeneration rune. Use RCON to set the name, then use RCON to pukename script "RemoveArmorDB" to commit to the database.

//CVARs used to track player spawn health used by the altered prosperity rune.
noarchive server int MRStartingMaxHealth0;
noarchive server int MRStartingMaxHealth1;
noarchive server int MRStartingMaxHealth2;
noarchive server int MRStartingMaxHealth3;
noarchive server int MRStartingMaxHealth4;
noarchive server int MRStartingMaxHealth5;
noarchive server int MRStartingMaxHealth6;
noarchive server int MRStartingMaxHealth7;
noarchive server int MRStartingMaxHealth8;
noarchive server int MRStartingMaxHealth9;
noarchive server int MRStartingMaxHealth10;
noarchive server int MRStartingMaxHealth11;
noarchive server int MRStartingMaxHealth12;
noarchive server int MRStartingMaxHealth13;
noarchive server int MRStartingMaxHealth14;
noarchive server int MRStartingMaxHealth15;
noarchive server int MRStartingMaxHealth16;
noarchive server int MRStartingMaxHealth17;
noarchive server int MRStartingMaxHealth18;
noarchive server int MRStartingMaxHealth19;
noarchive server int MRStartingMaxHealth20;
noarchive server int MRStartingMaxHealth21;
noarchive server int MRStartingMaxHealth22;
noarchive server int MRStartingMaxHealth23;
noarchive server int MRStartingMaxHealth24;
noarchive server int MRStartingMaxHealth25;
noarchive server int MRStartingMaxHealth26;
noarchive server int MRStartingMaxHealth27;
noarchive server int MRStartingMaxHealth28;
noarchive server int MRStartingMaxHealth29;
noarchive server int MRStartingMaxHealth30;
noarchive server int MRStartingMaxHealth31;
noarchive server int MRStartingMaxHealth32;
noarchive server int MRStartingMaxHealth33;
noarchive server int MRStartingMaxHealth34;
noarchive server int MRStartingMaxHealth35;
noarchive server int MRStartingMaxHealth36;
noarchive server int MRStartingMaxHealth37;
noarchive server int MRStartingMaxHealth38;
noarchive server int MRStartingMaxHealth39;
noarchive server int MRStartingMaxHealth40;
noarchive server int MRStartingMaxHealth41;
noarchive server int MRStartingMaxHealth42;
noarchive server int MRStartingMaxHealth43;
noarchive server int MRStartingMaxHealth44;
noarchive server int MRStartingMaxHealth45;
noarchive server int MRStartingMaxHealth46;
noarchive server int MRStartingMaxHealth47;
noarchive server int MRStartingMaxHealth48;
noarchive server int MRStartingMaxHealth49;
noarchive server int MRStartingMaxHealth50;
noarchive server int MRStartingMaxHealth51;
noarchive server int MRStartingMaxHealth52;
noarchive server int MRStartingMaxHealth53;
noarchive server int MRStartingMaxHealth54;
noarchive server int MRStartingMaxHealth55;
noarchive server int MRStartingMaxHealth56;
noarchive server int MRStartingMaxHealth57;
noarchive server int MRStartingMaxHealth58;
noarchive server int MRStartingMaxHealth59;
noarchive server int MRStartingMaxHealth60;
noarchive server int MRStartingMaxHealth61;
noarchive server int MRStartingMaxHealth62;
noarchive server int MRStartingMaxHealth63;