Title                   : Multi Runes
Filename                : multi_runes_v2.4.12.pk3 (Formerly known as multi_runes_test)
Release date            : 12/12/2024
Author                  : Aiur850

Description             : Allows for players to utilize multiple runes at once. Runes can be toggled on or off using hotkeys or an in-game ACS menu screen.
						  Includes an in-game menu section for configuring hotkeys. Acquired runes are drawn on the player HUD.
						  Runes drawn on HUD look best at resolutions supporting 1080p or greater.
						  On-screen runes can be moved around on the player HUD using the in-game ACS menu screen or directly by configuring user CVARs.
						  Includes on the fly, configurable damage factor adjustments for both the Strength and Resistance runes using server CVARs. If changed mid-game, the changes will propagate almost immediately to all players.
						  Refer to the CVARINFO.txt lump for more configuration info on CVARs.
						  
						  Note: This wad/pk3 is intended to utilize an sqlite database to persist ammo and armor actor names for the ammo and armor regeneration runes to work. There are 2 server-side CVARs that need to be
								used by a server administrator/RCON user to add or remove entries from the database. Note that due to limits of ACS, removing an entry actually just disables the entry by setting the Value field to 0).
								To add entries to the database, use RCON to set either "AddAmmo" or "AddArmor" CVAR to the name of the actor you wish to add. Then commit it to the database using
								command: RCON pukename AddAmmoDB or AddArmorDB. Any database additions will be effective immediately in-game. To remove entries from the database, use RCON to set either "RemoveAmmo"
								or "RemoveArmor" CVAR to the actor you wish to remove. Then commit it using command: RCON pukename RemoveAmmoDB or RemoveArmorDB. These changes will also be effective immediately for all players
								in-game. If no database file is set using the server console or the RCON command: "RCON databasefile NAME" where NAME is the name you want to choose for the database, then actors
								will only persist in memory until the server is shutdown. If database is empty, a script will run and populate the database with default Doom ammo and armor actors so that the ammo and
								regeneration runes are not useless. If you want to directly manipulate the database (such as actually removing rows from the database), you will need to use a third party application
								such as DB Browser for SQLite to do so.
						   
						  ACS scripts compiled using ACC 1.60 compiler.