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 | \ | |  ___   ___   _ __   / _ \  / ___||  _ \ | ____|
 |  \| | / _ \ / _ \ | '_ \ | | | || |    | | | ||  _|  
 | |\  ||  __/| (_) || | | || |_| || |___ | |_| || |___ 
 |_| \_| \___| \___/ |_| |_| \__\_\ \____||____/ |_____|
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NeonDM is a spiritual sequel to 'Don't be a Bitch Last Man Standing' and 'AeonDM' by the Mechanix Union.
Neon is aiming for smooth layouts, high detail, amusing easter eggs, and great game play making use of advanced port features.

While NeonDM already had built-in support for QC:Doom Edition, a lot has changed in the mod since then.
This update aims to bring the already excellent NeonDM pack up to speed with QC:DE 3.0 and streamlining gameplay experience to be on par with the QCDEmaps pack.

Usage:
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Load the map pack after QCDEmaps.pk3 to ensure proper integration.
Please note that this edition of NeonDM is to be used with QC:DE. It will not work properly with Vanilla or any other mod.

Changelog:
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* General: - removed palette
		   - removed difficulty definitions
           - removed included vanilla resource pack
		   - removed gameinfo, startup image and notch
		   - removed compiled ACS and the PredatorSphere Actor
		   - removed TeamInfo and the included BFGE
		   - added 'drop' versions of some items those won't spawn an item timer
		   - added support for TDBots

* All maps: - added introduction and music
			- added bot security measures where needed
			- improved jump pad and teleport behavior
			- removed map items not present in QC:DE mode
			- added menu entry and preview images for map selection menus
			- Nyx- and Ranger-proofing where needed
			- maps/secrets now drop QC:DE specific items

* Neon01: adjusted item positions
		  raised BFG ceiling to prevent sprite clipping
		  
* Neon02: minor QoL geometry changes

* Neon03: fixed not being able to reach the secret area from the lowering torches
		  fixed some classes not being able to reach secret area from the gate
		  fixed items getting carried away in the secret area
		  no pass to secret area, no random item spawn in duels
		  

* Neon04: reduced sector brightness values of 256 to 255 to prevent certain sprites showing up black
		  adjusted some item positions
		  
* Neon06: enlarged teleport openings to be higher in order to fit heavy champions

* Neon08: fixed some texturing issues
		  fixed players being killed near the Heavy Armor

* Neon10: no cactii in d00lZ, they will now obey the 'sv_QCDEBFG' console variable

* Neon11: lowered the powerup factory to the base level

* Neon12: minor QoL geometry changes, item position adjustments

* Neon13: raised a couple of ceilings for heavies
          fixed players being killed by stairs near the teleport

* Neon14: fixed a ceiling slope not being in line with its neighbour

	
	OST tracklist by Pootis Korn
	map pack update by kultasakaali
	
	Permission for these changes has been acquired from Decay