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 Skulltag Community Domination Project
 
 Version 3.2 (11/20/2008)
    Public Beta

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This is a beta of the 3rd release of the Skulltag Community Domination Project.
It updates the project to use Skulltag 0.97d3's new Domination game mode, and does some housecleaning.

Domination is a gamemode borrowed (or stolen!) from Unreal Tournament.  In each map there are several Domination points.  The object of the game is for your team to control these points.  Your team gains 1 point for every 5 seconds for every domination point that is controlled.  Frags do not matter whatsoever.  The team that reaches the server pointlimit first is the winner.  If you do not work as a team to properly attack and defend each of these points - you will lose.  MAP01, MAP03, MAP04, AND MAP06 use bases.  Each team has a base where they spawn.  They then have to run from their base to the various domination points whenever they die.  MAP06, MAP07, and MAP08 are based on random spawning (like the original UT) where the players spawn randomly in various places on the map.  

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  Current changelog
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  - Converted all of the maps to the new Skulltag Domination mode. [Edward850]
  - Converted the resources into the new pk3 format. [Rivecoder]
  - Removed MAP02 (Luna Domination), and MAP09-MAP11 (old code demos). Renamed MAP12 (now Simple Secret Domination) to MAP9. [Rivecoder]
  
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  List of maps
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  MAP01 - Friday Night Domination by Aabra
	MAP03 - City of the Dominated by Zalewa
	MAP04 - Alice by Aabra
	MAP05 - Death Ridge by Rottking
	MAP06 - Voices of Agony by Zalewa
	MAP07 - Zillion by Maniac
	MAP08 - Alinealus by El Rodo
	MAP09 - Simple Secret Domination by Aabra
	
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  Contact
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  Contact "Rivecoder" on the Skulltag forums to comment on the beta at this point.