server int ResurrectChance = 100; //Percent chance of a corpse being resurrected when a monster collision box touches the proximity detector's collision box. Allowed range is 0 - 100. Default is 100% (most aggressive setting).
server int ResurrectChanceInterval = 35; //The time measured in game tics between attempts to resurrect a monster when a monster is near a corpse. 35 tics = 1 real world second.
server int ResurrectBosses = 1; //Flag to allow a monster to resurrect a boss. A boss is determined by the Decorate actor flag +BOSS being specified in the actor properties. Set to 0 to disable.