ZandroSpree 2, Release Candidate 2

    ZandroSpree is a multiplayer addon for Zandronum made to supercede
Skulltag's analogous mod SkullSpree. ZandroSpree includes more multi kills,
four different announcers, and 64-player support! This update to
ZandroSpree1b64 features cleaned-up code and a plethora of new
customization options.

New in this version:
* Colors are back! Bind a key in the menu to toggle them.
* Customizable volume! Bind keys in the menu.
* A more reasonable announcer selection interface.
* LANGUAGE lump: be multilingual or customize text colors!
* Multiple spree messages will not overlap.
* The default position of multi kill messages is not behind medals.
* Customize HUD message positioning!
* ZandroSpree can be disabled entirely at the push of a button.

The defaults are all 0, and the script adds whatever value it finds to the
HUD message's starting position. Cvars are interpreted as 1/1000ths in the
HudMessage functions. So, for example, if you want spree and multi kill
message side by side rather than stacked vertically, enter into the console

  set zaspree_multi_y -50
  set zaspree_multi_x 100
  set zaspree_spree_x -100

To move multi kill messages back behind the medals where they were in
SkullSpree and previous versions of ZandroSpree, do

  set zaspree_multi_y 550


    For modders: ZandroSpree currently uses script numbers 586-590 and HUD
message IDs 80430-80433 inclusive, as defined in acs_source/zaspree.ach. Do
whatever you want with this mod, and if you find a bug or a way to imrpove
it, please share!


Credits:

Aerial/Faerlyn
  ACS, ripping sounds

Ghastly Dragon
  ACS

Qent
  64-player support, updating to ZandroSpree 2

Sounds were ripped from Unreal Tournament.

Halo 3 Conversion by Iko
Due to spree/multi-kill count differences, halo must be in a seperate 
file because I don't have the skill to rewrite over half the code to 
compensate. This can't be used with zandrospree_rc2. Apologies for this. 
